What is near a place on the map
world_map_nearLists the entrances, NPCs, vendors and treasures near a spot, nearest first, with straight-line distances in yards. Give a zone (name or map id) with x and y from 0 to 100, or an NPC id to start from where that NPC stands. Entrances come from the game files; one is confirmed once 3 installs zoned in from it. NPCs, vendors and treasures are player-observed and listed only where 3 installs agree on the position. Zones the files hold back as possibly unreleased are not offered. Use it for what is near a spot; use npc_page, vendor_page or entity_relations for one entity's own facts. Reads Everloot's public player data when connected.
Tool call template
This tool declares no required parameters. Add optional parameters from the input schema as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {},
"name": "world_map_near"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| x | No | Across the zone map, 0 (west) to 100 (east). | |
| y | No | Down the zone map, 0 (north) to 100 (south). | |
| zone | No | Zone name or map id, such as Elwynn Forest or 1429. Needs x and y. | |
| limit | No | Most results per list, 1 to 20, default 5. | |
| npcId | No | Start from this NPC's agreed position instead of a zone and x, y. | |
| radius | No | Search radius in yards, up to 5000, default 500. |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| url | No | The everloot.app page that shows this answer, absolute. Absent when there is no such page or it would be empty. | |
| page | No | ||
| reason | No | Why nothing was read, when connected is false. | |
| dataAsOf | Yes | The corpus snapshot time, or null when unrecorded. | |
| connected | Yes | False when no corpus was read; the page is then absent, which is not a measured zero. |