Skip to main content
Glama

Everloot: WoW Forever data

Item categories: class, subclass, slot and quality

item_categories
Read-only

Item categories from the game files (found in game files, unconfirmed, with the build): class and subclass with the client's English names and slugs, slot and quality. With no arguments, the whole tree with item counts. With item, that item's category path. With class (a slug such as weapon or armor), and optionally subclass, slot and quality slugs, the items in it. Ids only: item names come from player uploads (item_page).

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
itemNoAn item id: answers its class, subclass, slot and quality.
slotNoSlot slug, such as head, chest, one-hand or trinket.
classNoClass slug, such as weapon, armor, consumable or trade-goods.
limitNoMost items listed.
qualityNopoor, common, uncommon, rare, epic, legendary, artifact or heirloom.
subclassNoSubclass slug or number within the class, such as one-handed-swords or cloth.

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
itemNoWith item: its path, or null when the item is not in the build.
buildYes
errorNoA class or subclass that is not in the build.
itemsNoWith class: the items in the category, up to limit.
labelYes
totalNoWith class: how many items match, listed or not.
creditYes
classesNoWith no arguments: the whole tree, classes with items only.

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

A4.3/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already cover the safety profile (readOnlyHint=true, destructiveHint=false, openWorldHint=false). The description adds real behavioral context beyond them: data provenance and its 'unconfirmed' status against a build, and the key constraint that only ids are returned, with names sourced from item_page.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The three usage modes are front-loaded and each sentence maps to a calling pattern with little waste. The parenthetical '(found in game files, unconfirmed, with the build)' is awkwardly spliced into the opening sentence and slightly slows the read.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With zero required parameters, an output schema present, and annotations carrying safety, the description covers the main things an agent needs: the three modes, id-only output, and the name lookup path. It does not explain how limit applies to the unargumented tree mode or describe the return shape, a minor gap.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the schema already documents each parameter's type and examples, making 3 the baseline. The description earns above that by explaining how parameters compose — class alone or with optional subclass, slot and quality slugs — which the flat schema does not express.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a specific resource (item categories: class, subclass, slot, quality) and its source (game files), and explicitly separates its role from the sibling item_page, which supplies names from player uploads. An agent can distinguish this from item_page without opening either schema.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

It spells out three distinct invocation modes — no arguments returns the whole tree with counts, an item id returns that item's category path, and a class (plus optional subclass/slot/quality) returns the items inside. There is no explicit when-not-to-use or named alternative besides item_page, so it stops short of a 5.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Try in Browser

Glama MCP Gateway

Add one secure layer between your agents and this server.