Item categories: class, subclass, slot and quality
item_categoriesItem categories from the game files (found in game files, unconfirmed, with the build): class and subclass with the client's English names and slugs, slot and quality. With no arguments, the whole tree with item counts. With item, that item's category path. With class (a slug such as weapon or armor), and optionally subclass, slot and quality slugs, the items in it. Ids only: item names come from player uploads (item_page).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| item | No | An item id: answers its class, subclass, slot and quality. | |
| slot | No | Slot slug, such as head, chest, one-hand or trinket. | |
| class | No | Class slug, such as weapon, armor, consumable or trade-goods. | |
| limit | No | Most items listed. | |
| quality | No | poor, common, uncommon, rare, epic, legendary, artifact or heirloom. | |
| subclass | No | Subclass slug or number within the class, such as one-handed-swords or cloth. |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| item | No | With item: its path, or null when the item is not in the build. | |
| build | Yes | ||
| error | No | A class or subclass that is not in the build. | |
| items | No | With class: the items in the category, up to limit. | |
| label | Yes | ||
| total | No | With class: how many items match, listed or not. | |
| credit | Yes | ||
| classes | No | With no arguments: the whole tree, classes with items only. |