How an item, NPC, spell or quest connects to others
entity_relationsLists every typed relation of one entity, in both directions, grouped by relation. Player-observed relations (dropped by, sold by, reward from, located in) are listed where 3 installs agree, with the install count and last seen. Game-file relations (created by, reagent for, part of set, same icon) are found in game files, unconfirmed, with the build they came from. Ids are the game's own, as a page tool, a drop row or world_map_near gives them. Use it for where something comes from or what something drops, sells or rewards; use the page tools (item_page, npc_page, quest_page) for one entity's own facts, and world_map_near for what is near a place. Reads Everloot's public player data and the game-file relations of the current build.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| id | Yes | The game's id for it, such as item 19019. | |
| rel | No | Only this relation. Without it, every relation. | |
| kind | Yes | What the id names. A zone is a UiMap id, as on /map. | |
| limit | No | Most lines per relation, 1 to 100, default 25. | |
| direction | No | from: what this entity points to (an item's sources). to: what points at it (what an NPC drops). Default both. | both |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| url | No | The everloot.app page that shows this answer, absolute. Absent when there is no such page or it would be empty. | |
| page | No | ||
| reason | No | Why nothing was read, when connected is false. | |
| dataAsOf | Yes | The corpus snapshot time, or null when unrecorded. | |
| connected | Yes | False when no corpus was read; the page is then absent, which is not a measured zero. |