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Prepare Character

prepare_character

Prepare an original character with Abracadabrax for a fantasy, RPG or tabletop campaign, a video game, a story or a mascot: a portrait, a full-body figure or a character sheet with front, side and back views, in the art style you choose. Returns the settings and the credits required; nothing is generated and no credits are spent. No sign-in is needed to prepare. Original designs only: do not use it for copyrighted characters, existing franchises, brand logos, trademarks or real celebrities; offer the user an original alternative instead. Text only: do not use it for uploaded, attached or reference images or videos (editing, background removal, upscaling, image-to-video); for those, point the user to the Abracadabrax workspace.

Input Schema

NameRequiredDescriptionDefault
viewNoportrait (default, 3:4), full-body (3:4) or character-sheet (16:9, front, side and back).
worldNoSetting or genre, e.g. high fantasy, cyberpunk, space opera, cozy farming game.
model_idNoOptional image model id: nano-banana-pro (default), nano-banana-2, gpt-image-2, flux-2-pro.
art_styleNoArt style, e.g. painterly fantasy illustration, anime, cel-shaded game art, realistic concept art, chibi.
characterYesWho the character is and how they look, e.g. an elven ranger with a silver bow and a green hooded cloak.

Output Schema

NameRequiredDescriptionDefault
jobNo
stateYes
balanceNo
messageYes
projectYes
dashboard_urlYes
credits_requiredYes

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

A4.7/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The description adds important behavioral context beyond the annotations: it returns settings and required credits, generates nothing, spends no credits, and requires no sign-in. These details are operationally significant and do not contradict the annotations; readOnlyHint=false is not contradicted by the claim that no media generation occurs or credits are spent.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is front-loaded with the core action and outputs, then moves through operational guarantees and exclusions. Despite being longer than a minimal description, every sentence carries useful selection or usage information with no filler.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's constraints, the description covers what the tool does, what it returns, what it does not do, and when to avoid it. With an output schema and complete parameter schema already present, no essential invocation context is missing.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema already documents all five parameters thoroughly. The description reinforces the view options and art-style choice but does not add substantial semantic detail beyond the input schema, so it meets the baseline for high schema coverage.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a specific verb and resource: prepare an original character with Abracadabrax, and it names concrete outputs such as portrait, full-body figure, or character sheet. It also distinguishes this from generation by saying nothing is generated and no credits are spent, which helps separate it from sibling tools like generate_media.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

It gives explicit when-to-use scenarios: fantasy, RPG or tabletop campaigns, video games, stories, or mascots. It also states clear exclusions for copyrighted characters, franchises, logos, trademarks, celebrities, and uploaded or reference images/videos, with an alternative direction to the Abracadabrax workspace.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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