Split a sound into its parts
split_soundSplit the sound of a video or a sound into its parts: voices (speech, singing, a crowd's chants), drums, bass, and other (everything else: instruments, ambience, a crowd's roar, effects). Each part you name comes back as a new sound asset, the whole source, in step with it from its first second. To use a part, put it on an audio track with the same at, offset and duration as the clip whose sound it stands in for, and set that clip's volume to 0; the parts you leave out are gone from that stretch. A part does not take a recorded song out: where read_asset lists recorded music in an asset's sound, the song's notes are in other and its singing in voices. It does not use credits.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| parts | Yes | The parts to make, each a new sound asset: voices (speech, singing, a crowd's chants), drums, bass, other (everything else: instruments, ambience, a crowd's roar, effects). | |
| assetId | Yes | The video or sound asset whose sound to split. Use the IDs search_assets gives. | |
| projectId | Yes | The project this call runs on without changing the open project. null (or leaving it out) uses the open project. wait_for_jobs takes the projectId of the calls that started the jobs. |