Pin a moment to its frame
pin_momentFind the exact frame of a moment in a ready video near a time you know roughly. Transcripts, search_video_moments and contact sheets place a moment to about half a second. A cut, a slow-down or a sound on an action needs its frame: a knife meeting the crust, a foot striking the ball, a door starting to open. It reads every frame and the sound around that time, a model picks the first frame that shows the moment, and a sound that starts right there sets the frame. Answers the source second (to the millisecond), the frame and the frame rate, what the frame shows and whether its sound starts on it, with a numbered sheet of the frames around it. Pin every cut, slow-down and sound that must land on an action. Uses about 0.43 credits a call.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| what | Yes | The moment as it looks, in a few words: "the spatula first cuts into the crust". | |
| around | Yes | Roughly where the moment is, in source seconds of the asset: the time a transcript, search_video_moments or a contact sheet gave. | |
| clipId | Yes | The film clip that plays this asset, when space or atSpace needs one and several clips play it. null picks the clip that shows the asset at that time. | |
| window | Yes | The seconds to search, centred on around: 0.5 to 4, or null for 2. | |
| assetId | Yes | ||
| atSpace | Yes | What this call's times are. null or source: seconds into the asset file. timeline: seconds of the film, read through the clip that plays the asset then (clipId to pick one). | |
| projectId | Yes | The project this call runs on without changing the open project. null (or leaving it out) uses the open project. wait_for_jobs takes the projectId of the calls that started the jobs. |