Merge two object tracks
merge_tracksJoin two object tracks of the same asset into one, under trackId: e.g. two tracks of one sign seeded at different times. Where both have a frame, the one with the better quality score is kept; where the choice changes from one track to the other, a few frames are blended so the corners do not jump. otherTrackId is removed; the answer names the places the film still uses it. Both must be plane tracks or both box tracks. The answer ends with the track's new quality verdict and flagged ranges, and a preview_range call with overlays ["tracks"] that shows the changed frames on the film: run it to check. Free.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| trackId | Yes | The track that keeps its id. The merged track is written under it. | |
| projectId | Yes | The project this call runs on without changing the open project. null (or leaving it out) uses the open project. wait_for_jobs takes the projectId of the calls that started the jobs. | |
| blendFrames | Yes | Frames blended where the merged track changes from one track to the other, 0 to 12. null is 3. | |
| otherTrackId | Yes | The other track of the same asset. It is removed after the merge. |