Measure the mix's loudness
measure_mixLoudness of the composed timeline's sound over time, as numbers: for the mix the viewer hears and for each lane that plays (music, voice, sound effects, video sound), the momentary loudness in LUFS every 0.5 s (each value the 400 ms before its time), the integrated loudness in LUFS, the loudness range in LU (over 3 s windows; a part under 3 s has none) and the peak in dB below full scale (the sounds' levels summed where they are loudest, not a sample peak). BS.1770 K-weighted. It reads the sounds' stored levels with the film's volumes, volume keys, gains, fades and ducks, so it shows how a ramp or a duck lands before you render: measure, change the keys, measure again. - is silence. null for both startSeconds and durationSeconds reads the whole film. It uses no credits. For the same readout of a finished render's sound, call read_render with loudness true.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| projectId | Yes | The project this call runs on without changing the open project. null (or leaving it out) uses the open project. wait_for_jobs takes the projectId of the calls that started the jobs. | |
| startSeconds | Yes | Start of the part to measure, in film seconds. null measures from the start. | |
| durationSeconds | Yes | Length of the part to measure, in seconds. null measures to the end. |