Clean up the voices in a sound
isolate_voiceClean the speech of a video or a sound: keep the voices and remove the rest, such as a baby crying, wind, traffic, music, a crowd or a room's echo. Every voice that speaks stays. The new sound asset is the whole source, voices only, in step with it from its first second. To use it, put it on an audio track with the same at, offset and duration as the clip whose sound it cleans, and set that clip's volume to 0. It answers at once with a Job ID and the media is made in the background: start every generation you need, keep working, then call wait_for_jobs with all their Job IDs to get each Asset ID for patch_film. Uses about 0.63 credits a second of the whole source: a 1-minute clip uses 38 credits.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| assetId | Yes | The video or sound asset whose speech to clean: a ready asset with sound, up to 30 minutes long. Use the IDs search_assets gives. | |
| projectId | Yes | The project this call runs on without changing the open project. null (or leaving it out) uses the open project. wait_for_jobs takes the projectId of the calls that started the jobs. |