Inspect footage closely
inspect_mediaRead what is in ranges of the project's videos and in its images, closely: who and what is in it (with ids), what happens and when, what is said (the transcript, voices, the best soundbites) and written (text in the picture, names read up close), which parts are usable and which look off, the sound (loudness, music, beats, the sounds heard) and where text can go. Each item runs on its own, all at the same time; a video item takes about 1.5 to 3 minutes and an image about 20 seconds, so give every range you need in one call. The call answers with a Job ID: keep working, then wait_for_jobs with it for the readings. Find the ranges first (search_footage), then inspect only those: a range of 5 to 60 s is the usual size. Times in the answer are the asset's own seconds. Set peaks to true to get the measured frame of each action's hit (it tracks the actors; slower), for cutting on an impact. Set faces to true for faces, who is visible when, lips visible and who is speaking. Charged at what the reading costs: about 19 to 76 credits a video item and a few credits an image.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| faces | Yes | true reads faces, lip visibility and the active speaker. null or false leaves it out. | |
| items | Yes | ||
| peaks | Yes | true measures the exact frame of each action (tracking). null or false leaves it out. | |
| projectId | Yes | The project this call runs on without changing the open project. null (or leaving it out) uses the open project. wait_for_jobs takes the projectId of the calls that started the jobs. |