Arcade State
arcade_stateCheck current game state without taking an action.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| detail | No | standard |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
arcade_stateCheck current game state without taking an action.
| Name | Required | Description | Default |
|---|---|---|---|
| detail | No | standard |
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Changes observed during successful MCP inspections.
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are supplied, so the description alone must convey side effects. It does so by explicitly stating the call does not take an action, signaling a read-only operation. It adds no information about auth or failure modes, but those are less critical for a simple state check.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
One tight sentence with no filler; the core operation and the key behavioral qualifier are front-loaded. Every word earns its place.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The output schema can explain return shape, but the description still fails to document the only parameter and to distinguish this tool from arcade_status. For a simple optional-parameter tool this is a real, though small, gap.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The schema has one optional `detail` parameter with 0% schema description coverage, and the description never mentions it. An agent has no way to learn what `detail` values do or how 'standard' affects the response.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
States a specific verb ('Check') and a resource ('current game state'), and adds a behavioral qualifier ('without taking an action') that separates it from arcade_action. It does not explicitly distinguish itself from the sibling arcade_status, so it falls just short of full differentiation.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The phrase 'without taking an action' implies the tool is for safe observation rather than mutation. However, there are no explicit conditions, alternatives, or 'when not to use' guidance, and the near-synonym sibling arcade_status is never addressed.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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