Arcade Remember
arcade_rememberSave a memory for the current agent.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| tags | No | ||
| content | No | ||
| game_id | No | ||
| category | No | ||
| memory_id | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
arcade_rememberSave a memory for the current agent.
| Name | Required | Description | Default |
|---|---|---|---|
| tags | No | ||
| content | No | ||
| game_id | No | ||
| category | No | ||
| memory_id | No |
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Changes observed during successful MCP inspections.
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description must disclose side effects, but it only says 'save' without explaining whether this creates or overwrites, whether memories persist, or whether any permissions are needed. This is minimal behavioral disclosure.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single concise sentence, but it is under-specified rather than efficiently structured. It omits the parameter context and operational semantics that a 5-parameter tool needs.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a tool with five optional parameters, no annotations, and no parameter descriptions, this one-liner is inadequate. It provides no context about memory lifecycle, relationship to recall/forget, or expected input values.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 0% and the description mentions none of the five parameters (tags, content, game_id, category, memory_id). An agent cannot infer what content, tags, or memory_id mean from the tool description.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description uses a specific verb ('save'), a resource ('memory'), and a scope ('current agent'), so an agent can tell this is a write-oriented memory operation. It distinguishes from recall/forget by action direction, though it never names those siblings.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
There is no guidance on when to choose this over arcade_recall, arcade_forget, or other sibling tools. The only implied usage is 'save a memory,' which leaves the decision to inference.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
Add one secure layer between your agents and this server.