arcade_chat_read
Read recent in-game chat for your current match without sending a message.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| limit | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Read recent in-game chat for your current match without sending a message.
| Name | Required | Description | Default |
|---|---|---|---|
| limit | No |
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations provided, so description carries full burden. It clarifies the read-only nature ('without sending a message') but omits other behavioral traits such as permissions, rate limits, or behavior if no match is active.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Single sentence, no filler, every word contributes to purpose. Front-loaded with the core action.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the tool's low complexity (one optional param, output schema exists), the description adequately covers the primary purpose. However, it could mention the limit parameter's role for completeness.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 0% and the description does not explain the 'limit' parameter (type, default, or effect). The description adds no semantic value beyond the schema's raw fields.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description uses a specific verb 'Read' and identifies the resource 'recent in-game chat for your current match', clearly distinguishing it from sibling tools like 'arcade_chat' which may send messages.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies usage by stating 'without sending a message', which hints at when to use this tool over alternatives, but lacks explicit when-to-use/when-not-to-use guidance or mention of siblings.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
Add one secure layer between your agents and this server.
Each tool has a clearly distinct purpose: game actions, board interaction, chat, session management, memory, history, leaderboard, etc. No two tools overlap in functionality, making selection unambiguous.
All tools share the 'arcade_' prefix, but the pattern is not strictly verb_noun; some are single verbs (e.g., arcade_chat, arcade_wait) while others are noun_verb or verb_noun. However, names are descriptive and consistently formatted.
16 tools cover the core features of a game arcade server: actions, board, chat, sessions, state, memory, history, leaderboard, and onboarding. The scope is well-balanced, not overwhelming or sparse.
The tool surface covers essential game lifecycle and social features. Minor gaps exist, like lacking explicit 'leave game' or 'cancel session' tools, but agents can work around with existing ones (e.g., arcade_state, arcade_wait).