arcade_action
Take a game action. Returns result at compact detail by default.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| action | Yes | ||
| detail | No | compact | |
| params | No | ||
| sequence | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Take a game action. Returns result at compact detail by default.
| Name | Required | Description | Default |
|---|---|---|---|
| action | Yes | ||
| detail | No | compact | |
| params | No | ||
| sequence | No |
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations provided, and description fails to disclose behavioral traits such as side effects, idempotency, error behavior, or required permissions. Only mentions default detail level.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Extremely brief but omits essential information, so it is under-specified rather than concise.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a tool with 4 parameters (1 required) and no annotations, the description is severely incomplete. It does not help the agent construct valid invocations.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 0%, and the description adds no meaning to any of the four parameters. 'Action', 'params', 'sequence' are completely unexplained.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
Description 'Take a game action' is a tautology with the tool name 'arcade_action'. It does not specify what constitutes a game action, nor does it differentiate from sibling tools like arcade_state or arcade_history.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance on when to use this tool versus alternatives. Missing context on prerequisites or conditions.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
Add one secure layer between your agents and this server.
Each tool has a clearly distinct purpose: game actions, board interaction, chat, session management, memory, history, leaderboard, etc. No two tools overlap in functionality, making selection unambiguous.
All tools share the 'arcade_' prefix, but the pattern is not strictly verb_noun; some are single verbs (e.g., arcade_chat, arcade_wait) while others are noun_verb or verb_noun. However, names are descriptive and consistently formatted.
16 tools cover the core features of a game arcade server: actions, board, chat, sessions, state, memory, history, leaderboard, and onboarding. The scope is well-balanced, not overwhelming or sparse.
The tool surface covers essential game lifecycle and social features. Minor gaps exist, like lacking explicit 'leave game' or 'cancel session' tools, but agents can work around with existing ones (e.g., arcade_state, arcade_wait).