Generate Sound Effect
generate_sound_effectMake one sound effect from plain words with ElevenLabs SFX v3 (it follows several instructions in one prompt, for example "crowd cheering, then a ball drops, then booing", and handles vocal and musical sounds): whooshes, impacts, chimes, clicks, risers, ambiences, foley, anything that is not music and not a voice. Describe the sound (what it is, its attack and tail, its material, its feel), optionally fix its length in seconds (0.5 to 30; leave it out to let the model pick), set loop true for a seamless ambience, prompt_influence 0 to 1 for how literally to follow the words, model "v3" (default) or "v2" (ElevenLabs suggests comparing both on your own prompts), and output_format (mp3 at 32 to 192 kbps, opus, wav or pcm at 8 to 48 kHz, or ulaw/alaw 8 kHz for phone audio; default mp3_44100_128). For a music bed use generate_sound. Billed 1 token per 7 seconds of sound, rounded up (a token quote applies) and the file is saved to your library. Returns audio_url, duration_seconds and generation_id.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| loop | No | Optional. true makes a sound that loops seamlessly (ambiences, textures). | |
| model | No | Optional. v3 (default, SFX v3: several instructions in one prompt, vocal and musical sounds) or v2. | |
| seconds | No | Optional length, 0.5 to 30 seconds. Leave out to let the sound maker choose from the words. | |
| description | Yes | The sound in plain words, as long as you like. For example "a glassy futuristic visor powering up, quick rising shimmer into a soft bright chime, clean, no music". | |
| output_format | No | Optional file format, default mp3_44100_128. wav_48000 or pcm_48000 for editing, mp3_44100_192 for top mp3 quality, ulaw_8000 or alaw_8000 for phone systems. | |
| prompt_influence | No | Optional, 0 to 1. Higher follows the words more literally with less variety. Default 0.3. |