Generate Sound Effect
generate_sound_effectMake one sound effect from plain words with the ElevenLabs sound-effects model: whooshes, impacts, chimes, clicks, risers, ambiences, foley, anything that is not music and not a voice. Describe the sound (what it is, its attack and tail, its material, its feel), optionally fix its length in seconds (0.5 to 30; leave it out to let the model pick), set loop true for a seamless ambience, and prompt_influence 0 to 1 for how literally to follow the words. For a music bed use generate_sound. Billed per second (a token quote applies) and the file is saved to your library. Returns audio_url, duration_seconds and generation_id.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| loop | No | Optional. true makes a sound that loops seamlessly (ambiences, textures). | |
| seconds | No | Optional length, 0.5 to 30 seconds. Leave out to let the sound maker choose from the words. | |
| description | Yes | The sound in plain words, as long as you like. For example "a glassy futuristic visor powering up, quick rising shimmer into a soft bright chime, clean, no music". | |
| prompt_influence | No | Optional, 0 to 1. Higher follows the words more literally with less variety. Default 0.3. |