Capture Editor Assets
capture_editor_assetsCapture a fixed state of the real current production Switch Editor into your Editor project. The default state is an honest baseline capture of the full Editor, its sections, scroll pages, and rendered controls; it has no fabricated click transition. States with a configured interaction add a before PNG, real button-transition WebM, and after PNG. Each manifest records the state owner lane and known unavailable or hidden surfaces so missing features are never presented as captured. Populated states require a real library image or video already attached. It uses the live Editor DOM in an isolated read-only browser, not generated or recreated UI, and charges no generation credits. State workflow_screen_record is the screen-record workflow: a timed WebM of the real Editor with a visible cursor that opens the Assets tray, types prompt_text into the prompt box and rests on Send without sending; it fills the tray with a real picture and clip from the library first (real-tray-assets).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| state | Yes | The real Editor panel or menu state to open before capture. | |
| fill_tray | No | real-tray-assets: before capturing any state, put the newest real picture and clip from your library in the project tray if it has none. Always on for workflow_screen_record. | |
| project_id | Yes | ||
| prompt_text | No | workflow_screen_record only. The words typed into the prompt box on camera, up to 160 characters. | |
| record_seconds | No | workflow_screen_record only. How long the cursor rests on Send at the end, 3 to 12 seconds, default 6. | |
| include_controls | No | Default true. Also capture every rendered interactive control, including controls reached by scrolling, as a named asset. |