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Capture Editor Assets

capture_editor_assets
Idempotent

Capture a fixed state of the real current production Switch Editor into your Editor project. The default state is an honest baseline capture of the full Editor, its sections, scroll pages, and rendered controls; it has no fabricated click transition. States with a configured interaction add a before PNG, real button-transition WebM, and after PNG. Each manifest records the state owner lane and known unavailable or hidden surfaces so missing features are never presented as captured. Populated states require a real library image or video already attached. It uses the live Editor DOM in an isolated read-only browser, not generated or recreated UI, and charges no generation credits.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
stateYesThe real Editor panel or menu state to open before capture.
project_idYes
include_controlsNoDefault true. Also capture every rendered interactive control, including controls reached by scrolling, as a named asset.

TDQS

A4.6/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The description reveals critical behavioral traits well beyond the sparse annotations (readOnlyHint: false, idempotentHint: true). It discloses that the tool uses 'the live Editor DOM in an isolated read-only browser, not generated or recreated UI,' returns 'no fabricated click transition' for defaults, and 'charges no generation credits' — rich, valuable context an agent couldn't infer from annotations or schema.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single dense paragraph of about 150 words; each sentence earns its place by conveying a distinct aspect (capture behavior, state types, media prerequisites, technical implementation, cost). It's front-loaded with the core function and effectively structured as one main idea per sentence, though breaking into bullet points could slightly improve scannability for the agent.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a 3-parameter tool with no output schema and minimal annotation, the description provides comprehensive context: what state variations exist, media requirements, the technical execution model, and cost implications. An agent has everything needed to know when and how to invoke this tool correctly, making the description complete relative to the tool's complexity.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

While the schema already documents 2 of 3 parameters, the description enriches the `state` parameter's meaning by explaining the behavioral difference between 'default' and states 'with a configured interaction,' clarifying what the captured assets will include. It compensates for the coverage gap (project_id is undescribed in the schema and description, but the tool name makes it self-evident). Overall, it adds meaning beyond schema field descriptions.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a specific verb and resource ('Capture a fixed state of the real current production Switch Editor into your Editor project') and clearly differentiates itself by emphasizing it uses the live Editor DOM, not generated/recreated UI. This distinguishes it from the similarly-named siblings like add_editor_library_assets and upload_editor_media, making the tool's unique purpose unambiguous.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides strong usage context by explaining when to use it (default baseline capture vs. states with configured interaction) and explicit prerequisites ('Populated states require a real library image or video already attached'). However, it doesn't explicitly name when NOT to use this tool or point to specific alternatives, leaving exclusions implicit rather than stated.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

A3.5/5.0
Disambiguation2/5

Several tools occupy nearly identical semantic ground: apply_iphone_realism and apply_ugc both describe casual phone-shot looks, upload_media and upload_reference_asset both accept uploads, and analyze_video overlaps heavily with analyze_video_report. The many apply_* style tools are essentially one tool parameterized by style, so agents can easily select the wrong one.

Naming Consistency4/5

Most tools follow a clear verb_noun snake_case pattern such as generate_image, list_my_videos, get_editor_run, and upscale_video. A few outliers like voice, talking_avatar_video, and video_to_prompt do not use the same verb-first convention, but they are still readable and do not create significant confusion.

Tool Count1/5

At 55 tools, the surface is far beyond what is appropriate for an MCP server; many of these be collapsed or parameterized, especially the 10 apply_* style wrappers and several overlapping upload/status helpers. Even for a broad media platform, this scale forces a huge context window and makes selecting the right tool impractical.

Completeness2/5

The surface covers generation, media display, video analysis, and Editor workflows well, but there are obvious gaps in library lifecycle management: move_asset and create_folder are referenced in tool descriptions without being exposed, and there is no clean way to delete or reorganize media assets. Agents following the descriptions will try to call tools that do not exist.

Resources