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ZeroMind (OrigoZero game engine)

zeromind.install

Destructive

Install ZeroMind content INTO the connected world — the step that wires found content into the project. Do not hand-write Luau or guids into execute(); pass the id from a search or inspect hit and this runs the right engine call, with the engine fetching every byte from ZeroMind itself. Pass world (a world guid) to add a whole world as a reusable library, or guid (an asset guid) to install an asset. INSTALL SEVERAL AT ONCE: both take a list — ten assets is one call, not ten. results matches the ids by position, and one that fails is reported against its id without failing the rest. Requires a connected world (call world.connect first).

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
asNolibrary: the @<name> stem to mount under. One world per call.
atNoasset: the directory to install into (default /source); applies to every asset in the call.
refNoPin to a branch/tag/commit. One subject per call.
guidNoInstall these assets: one guid, several separated by commas ('a,b,c'), or an array. Up to 50 installs per call.
worldNoInstall these worlds as libraries: one guid, several separated by commas ('a,b,c'), or an array. Up to 50 installs per call.
commitNolibrary: pin to a concrete commit id. One world per call.
targetNoUsually inferred.

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