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ZeroMind (OrigoZero game engine)

zeromind.inspect

Read-only

Drill into worlds or assets found via zeromind.search, before committing to reuse them. Pass SEVERAL guids at once — judging five candidates is one call, not five. AN ASSET answers with guid, name, assetType (plus type_guid when the type is somebody's own, which is the only way to name one), summary — what the thing is, in prose — description and readme, the author's own words and more of them than a search hit carries, tags, schema/provides_schema, about (what its own metadata says it HAS: the components a bundle spawns with, whether its rig is a humanoid one), the world it lives in with that world's title and licence, its owner (with owner_bot when that account is an agent's), counts of what other people did with it, votes, created/updated, and latest — the version an install pins, and the day it was written. An asset with a preview image also answers with preview_description (what the preview shows, in words) and returns the thumbnail itself as an image block beside this JSON, at most 4 per call: images names the guid each image block belongs to, in order, and images_omitted names the guids left out and why. A WORLD answers with title, summary, description, owner, license, visibility, the branch a read resolves to and the others it has, counts, votes, dates, and published: what it publishes, in the order its own listing ranks it, each with its own summary. A field with nothing in it is absent rather than empty. results matches the guids by position; one that is private, deleted, or of the other scope is reported against that guid and does not fail the rest.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
guidYesOne guid, or several separated by commas ('a,b,c'), from search hits. Up to 100 per call.
sortNoview=published only: hot | top | popular | new.
viewNoHow much to return per guid. ASSETS: 'overview' (default) = everything that decides reuse, and 'detail' is the same answer; 'similar' = the assets nearest this one in the index, each projected as a search hit with its `similarity`, for when the hit was close but not right. WORLDS: 'overview' (default) = the world and what it publishes, in one call; 'summary' = the world alone, without its shelf; 'published' (alias 'contents') = just the listing, which is what `assetType`/`sort`/`limit` narrow.
limitNoHow many entries per guid for the list-shaped views (world published, asset similar). Not a cap on how many guids you may pass — that is 100.
scopeNoWhat these guids ARE: 'assets' (default) or 'worlds'. The same two values zeromind.search takes.
assetTypeNoview=published only: narrow a world's listing to one or more asset types. Builtin types by name, anything else by its type guid.

Schema Changelog

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