Skip to main content
Glama

ZeroMind (OrigoZero game engine)

session.connect

Pin this conversation to ONE engine, so every later call (execute, capture, write_file, …) drives that same engine. Name it with session (from session.list), or describe it with world and, when the world has engines on more than one branch, branch. A branch is never chosen for you: engines on different branches have different working trees, so naming none where several exist is refused, listing them. Naming both session and a world (or branch) the engine is not on is refused, naming both, and pins nothing. Waits until the engine is connected. Naming a player is refused: open the world with world.open to get an editor to work in.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
guidNoThe same argument as `world`, under another name: give one of the two. A call giving them two different worlds is refused.
worldNoWorld guid, when you are describing the engine rather than naming it. Beside `session` it has to be that engine's world, or the call is refused. A value that is not a guid, a world's name included, is refused.
branchNoWhich branch's engine you mean. Required when the world has engines on more than one.
sessionNoExact engine session id from session.list.

Schema Changelog

Changes observed during successful MCP inspections.

No schema history has been recorded yet.

TDQS

Score is being calculated.

Try in Browser

Glama MCP Gateway

Add one secure layer between your agents and this server.