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ZeroMind (OrigoZero game engine)

execute

Destructive

Run Luau code in the connected world and return its result, logs, and engine state. Long runs are promoted to a background task ({status:"running", taskId, hint}); the hint says what to do next for your harness (wait resumes the task).

Input Schema

NameRequiredDescriptionDefault
asNoYour own name, when you are one of several agents sharing one connection to this engine (the sub-agents one agent session runs share its connection, so without it the engine sees all of them as one caller). Pass the same name on every call you make. The engine then treats you as a caller of your own: your roster name is this name, and your play session, the play-shadow writes and refusals that say who wrote what, engine.modeOwner, your shell session and your notices are yours alone. Lowercase letters, digits, '-' and '_'. Leave it out when you are the only agent on your connection.
argsNoValues injected as the SCRIPT_ARGS global.
codeNoInline Luau source to run.
fileNoVFS path to a .luau file to run instead of `code`.
logsNoMinimum log level to return (default error).
strictNoPer-call override for the LSP strict gate. Defaults to true (honour the world's lsp.strict_mode). Set to false on a single call to skip the gate even when error-level diagnostics are present — useful when prototyping against runtime-installed globals the LSP can't see. Diagnostics still flow back in the result so you see what was bypassed.
logScopeNoWhose work the engine-window log lines in the response may be about (default: caller). One engine serves several agents at once and runs all of their content, so its log holds all of their failures. `logs` says how severe a line must be to appear; this says whose work it may be about, which no severity floor can express, because a neighbour's per-frame error IS an error. `caller` keeps the lines this call's own work raised plus the engine's own, and closes the list with one <n error lines from another caller's work left out> marker when there were any. `all` keeps every caller's, which is what a reader debugging the whole engine wants. The engine's own subsystem lines carry no caller and are kept either way.
wait_framesNoFrames to await deferred work (default 4).

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

A3.9/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare destructiveHint=true, readOnlyHint=false, idempotentHint=false and openWorldHint=true, so the risk profile is covered. The description adds genuinely new behavior the annotations cannot express: long runs are promoted to a background task and the response shape becomes {status:"running", taskId, hint}. It still does not state permission requirements or what state the code can mutate.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two sentences, front-loaded with the core action and return values before the async caveat. The second sentence packs a lot into one clause with an embedded response literal, but nothing is wasted or redundant.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

No output schema exists, so the description must describe returns, and it does: result, logs, engine state, plus the discriminated running-task shape. For an 8-parameter arbitrary-code tool the picture is nearly complete, with only error/failure shape and environment prerequisites left implicit.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100% and the schema prose for `as` and `logScope` is far richer than anything in the description, so the schema does the heavy lifting and the baseline is 3. The description contributes only the response-side `hint`/`taskId` shape, nothing that clarifies a parameter.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

Specific verb + resource: 'Run Luau code in the connected world', plus what it returns (result, logs, engine state). The Luau-in-world framing implicitly separates it from the `bash` sibling, but no sibling is ever named, so an agent must infer the boundary itself.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Goes beyond stating purpose by explaining the long-run path: runs that exceed a threshold become background tasks, and the returned `hint` tells the harness what to do next, with `wait` named as the resume mechanism. That is real routing guidance, though there is no explicit when-not-to-use or guidance on choosing this over `bash`.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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