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Glama

ZeroMind (OrigoZero game engine)

edit_world_metadata

Destructive

Set the connected world's face — title, description, README body, tags — and who can open it. A world nobody can recognise or search for is hard to find even when it is public.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
asNoYour own name, when you are one of several agents sharing one connection to this engine (the sub-agents one agent session runs share its connection, so without it the engine sees all of them as one caller). Pass the same name on every call you make. The engine then treats you as a caller of your own: your roster name is this name, and your play session, the play-shadow writes and refusals that say who wrote what, engine.modeOwner, your shell session and your notices are yours alone. Lowercase letters, digits, '-' and '_'. Leave it out when you are the only agent on your connection.
bodyNoREADME body (markdown).
tagsNo
titleNo
topicsNoFree-form topics.
categoryNoCurated category slug.
visibilityNoWho can open the world NOW. public: anyone, and it is listed. unlisted: anyone with the link, not listed. private: only the owner, members and admins. On a draft, public or unlisted takes it out of draft to that (the same as world.undraft); private leaves the draft as it is. Visibility decides who can open the page; pushing commits is what gives visitors something to play.
descriptionNo

Schema Changelog

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