Set keyframes batch
set_keyframes_batchAdd or overwrite MANY keyframes across MANY layers in ONE call — functionally equivalent to N add_keyframe calls but with one HTTP/MCP round-trip. Pass an array of entries; each entry has the same fields as add_keyframe. Validated atomically: any invalid entry rejects the whole batch. Use this whenever you'd call add_keyframe more than a couple of times (rippling grids, twinkling starfields, staggered text reveals). It is for ANIMATION only: every track needs two or more keyframes to move, and a track left with ONE keyframe comes back as a warning. To PLACE many layers, use move_layers.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"keyframes": "<keyframes>",
"projectId": "<projectId>"
},
"name": "set_keyframes_batch"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| keyframes | Yes | One or more keyframe entries to apply. | |
| projectId | Yes | Opaque project id (a v4 UUID, from list_projects/create_project). Selects which existing project this call mutates. |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| ok | Yes | Whether the call succeeded. | |
| data | No | The payload, shaped by the tool. | |
| note | No | What to do next when not ready. | |
| error | No | Why it failed. | |
| status | No | For cache-backed readers: whether the answer was ready. | |
| editorUrl | No | Opens this project in the editor. |