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Morpha

set_image_filename

Repoint an existing image layer at a different uploaded asset — keeps the layer's id, position, size, animations, and styles; only the bitmap changes. The asset must already exist at users//assets// (uploaded via the editor's drag-drop, or POST /api/upload-asset/ with the raw bytes and an X-Filename header). Use this to swap a layer's image WITHOUT losing its keyframes — remove_layer + add_image_layer would mint a new id and drop the animations.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
filenameYesAsset filename in the project's assets bucket, e.g. drake.png.
elementIdYesImage layer id, image.<id>.
projectIdYesOpaque project id (a v4 UUID, from list_projects/create_project). Selects which existing project this call mutates.

Schema Changelog

Changes observed during successful MCP inspections. Dates show when Glama detected each change.

  1. First observed

TDQS

A4.8/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the full burden of behavioral disclosure. It clearly states that the tool mutates an existing layer, only changes the bitmap, preserves other layer properties, and does not upload the asset itself. It also warns about the downside of the alternative approach, giving an agent a realistic model of the tool's effects.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is three sentences with no filler. The core behavior is front-loaded, followed by the prerequisite and then the use-case comparison. Every sentence adds necessary information for correct selection and invocation.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the moderate complexity, lack of annotations, and absence of an output schema, the description is nearly complete. It covers the operation, the preservation semantics, the asset prerequisite, and why the alternative is inferior. It does not describe the response/return value or error behavior when the asset is missing, but this is a minor gap for a focused mutation tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the baseline is 3, but the description adds meaningful context beyond the schema: it explains the asset path structure (users/<userId>/assets/<projectId>/<filename>), clarifies that projectId selects which existing project is mutated, and ties filename to an already-uploaded asset. This goes beyond simply restating parameter names.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a specific verb ('Repoint') and resource ('an existing image layer at a different uploaded asset'), and clearly distinguishes the operation from sibling tools like add_image_layer and upload_image. It also explains what is preserved (id, position, size, animations, styles), so an agent can precisely understand the tool's scope.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description explicitly states when to use this tool: to swap a layer's image without losing keyframes. It names the alternative (remove_layer + add_image_layer) and explains why that alternative is worse because it would mint a new id and drop animations. It also provides the prerequisite that the asset must already exist and tells how it could have been uploaded.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

A3.6/5.0
Disambiguation3/5

The tool set has several clusters that overlap conceptually: add_keyframe/add_keyframes/set_keyframes_batch, move_band/move_layer/shift_group/set_group_window, and fade_layer/set_layer_transition/set_layer_visible all target similar actions. However, each tool's description is distinct and detailed enough for an agent to disambiguate after careful reading. The sheer volume of 95 tools still creates meaningful selection risk.

Naming Consistency4/5

Tool names overwhelmingly follow a verb_noun snake_case pattern (add_, remove_, set_, list_, rename_, create_, delete_), which is predictable and readable. Minor inconsistencies exist: plural variants like add_keyframes vs add_keyframe, mixed specificity like remove_keyframe vs remove_color_keyframe, and a few oddballs like reid_project and clip_processing_status. Overall the pattern is strong and helps navigation.

Tool Count2/5

95 tools is far beyond the well-scoped range and will overwhelm agents; even a comprehensive video editor could consolidate keyframe batch operations, overlay/track manipulations, and page/group window controls. Many tools are highly specific (reid_project, safe_zones, move_band) and place burden on the agent to pick among near-synonym verbs. While the broad domain justifies many operations, this count is excessive for a coherent tool surface.

Completeness3/5

The surface covers a broad editing lifecycle: layers, keyframes, text, captions, audio, pages, groups, versions, projects, workspaces, and collections, including batch operations. However, there is no MCP tool to render/export the final MP4 (explicitly delegated to an SDK) and no upload_video tool for bringing in a clip file, leaving major end-to-end gaps. For the stated purpose of building and editing videos, these are significant omissions that force agents to stop short of delivery.

Resources