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Morpha

move_layer

Set a layer's static base transform. Writes x/y/w/h/rotation directly on image., video., and shapes.; for group. sets pivotX/pivotY (no width/height/rotation — use add_keyframe for group rotation). Also sets scale and opacity, which every layer kind carries. Note: when a layer has a keyframe track for a property, the track OVERRIDES the static value at every frame — use add_keyframe to animate, move_layer to set the un-animated default. A scale/opacity write over an existing track is REFUSED for that reason; pass clear_animation:true to replace the animation with the static value.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
xNoCentre x in the element's OWN frame. At root that is canvas coords (1080 wide); INSIDE A GROUP it is the group's space, so it is not where the layer sits on the canvas. inspect_layers reports both — write back the `x` it gave you, and read `canvas_x` for the on-canvas position.
yNoCentre y in the element's OWN frame — canvas coords (1920 tall) at root, the group's space inside a group. See `x`.
scaleNoUniform scale multiplier about the layer's pivot. 1 = natural size. Every layer kind carries it.
widthNoWidth in px (must be > 0).
heightNoHeight in px (must be > 0).
opacityNoLayer opacity, 0..1 (values outside are allowed and clamp at paint time). Composes with any ancestor group's opacity.
rotationNoRotation in degrees, clockwise.
elementIdYesvideo.<id>, image.<id>, shapes.<id>, or group.<id>.
projectIdYesOpaque project id (a v4 UUID, from list_projects/create_project). Selects which existing project this call mutates.
clear_animationNoOnly meaningful when setting `scale` / `opacity` on a layer where that property is animated. true = the static value REPLACES the keyframe track. Omitted / false = the call is refused rather than writing a value the animation would hide.

Schema Changelog

Changes observed during successful MCP inspections. Dates show when Glama detected each change.

  1. First observed

TDQS

A4.3/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the full burden, and it does so substantially. It discloses that group layers only receive pivotX/pivotY (not width/height/rotation), that keyframe tracks override static values at every frame, that scale/opacity writes over animated properties are refused, and that clear_animation:true replaces the animation. It does not narrate the response shape or permissions, but no output schema exists and the mutation behavior is well covered.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The opening sentence front-loads the core action and field list, then narrows scope by layer kind before addressing animation edge cases. The prose is dense but purposeful; the schema already documents each parameter, so the description wisely focuses on cross-field behavior. Slightly long for a first sentence, but every clause earns its place.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The description robustly covers the tool's edge cases, group behavior, animation interactions, and coordinate-space pitfall for a 10-parameter mutation tool with no annotations and no output schema. It does not explain the return value or error shape, but with no output schema declared and schema descriptions covering all parameters, the missing bits are minor.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the baseline is 3 and the description need not compensate. It adds some useful framing beyond the schema, such as 'writes ... on image.<id>, video.<id>, and shapes.<id>' and the note about group layers, but most parameter semantics (units, clamping, coordinate spaces) already live in the schema. The description does not significantly deepen parameter understanding beyond the schema's own descriptions.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description names a specific verb ('Set') and a precise resource ('a layer's static base transform') and enumerates exactly which fields are written for which layer kinds. It explicitly contrasts with add_keyframe, so an agent can distinguish move_layer from its sibling animation tools.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description clearly states when to use move_layer: to set static/un-animated defaults, and explicitly says to use add_keyframe for group rotation and for animating properties. It also explains the refusal behavior when a keyframe track exists and instructs passing clear_animation:true to replace animation. The in-schema coordinate guidance ('inside a group it is the group's space') clarifies the context for using x/y.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

A3.6/5.0
Disambiguation3/5

The tool set has several clusters that overlap conceptually: add_keyframe/add_keyframes/set_keyframes_batch, move_band/move_layer/shift_group/set_group_window, and fade_layer/set_layer_transition/set_layer_visible all target similar actions. However, each tool's description is distinct and detailed enough for an agent to disambiguate after careful reading. The sheer volume of 95 tools still creates meaningful selection risk.

Naming Consistency4/5

Tool names overwhelmingly follow a verb_noun snake_case pattern (add_, remove_, set_, list_, rename_, create_, delete_), which is predictable and readable. Minor inconsistencies exist: plural variants like add_keyframes vs add_keyframe, mixed specificity like remove_keyframe vs remove_color_keyframe, and a few oddballs like reid_project and clip_processing_status. Overall the pattern is strong and helps navigation.

Tool Count2/5

95 tools is far beyond the well-scoped range and will overwhelm agents; even a comprehensive video editor could consolidate keyframe batch operations, overlay/track manipulations, and page/group window controls. Many tools are highly specific (reid_project, safe_zones, move_band) and place burden on the agent to pick among near-synonym verbs. While the broad domain justifies many operations, this count is excessive for a coherent tool surface.

Completeness3/5

The surface covers a broad editing lifecycle: layers, keyframes, text, captions, audio, pages, groups, versions, projects, workspaces, and collections, including batch operations. However, there is no MCP tool to render/export the final MP4 (explicitly delegated to an SDK) and no upload_video tool for bringing in a clip file, leaving major end-to-end gaps. For the stated purpose of building and editing videos, these are significant omissions that force agents to stop short of delivery.

Resources