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Glama

Morpha

move_band

Place an embedded morpha band on the host timeline: set its TIME ORIGIN (the frame it starts). The band's whole inner reel plays relative to this frame, so its intro animations fire when the band appears instead of at 0:00 (the fix for 'the embedded intro doesn't animate'). Keeps the band's current window length; if it had none, the band spans from start to the composition end. Pass the band group's id (from describe_video — a group with morpha:true).

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
startYesHost-timeline frame where the band begins (0-indexed, 30 fps).
bandIdYesThe embedded band's group id (group.<id> or the bare <id>).
projectIdYesOpaque project id (a v4 UUID, from list_projects/create_project). Selects which existing project this call mutates.

Schema Changelog

Changes observed during successful MCP inspections. Dates show when Glama detected each change.

  1. First observed

TDQS

A4.4/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the burden of explaining behavior. It explains that the whole inner reel plays relative to the origin, that the window length is preserved, and what happens when there was no window. It stops short of stating persistence or failure behavior, but the core side effects are disclosed.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is compact and front-loaded with the main action. Each sentence adds an essential detail: what the origin does, why it matters, the edge-case fallback, and where to find the band id. No filler or duplication.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a 3-parameter tool with no output schema and no annotations, this is well covered: purpose, behavior, edge case, and param source are all present. The only omissions are minor, such as explicit persistence or error behavior, and they do not block correct selection or invocation.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is already 100%, giving a baseline of 3. The description adds real meaning: start is the TIME ORIGIN and bandId must be a morpha group id from describe_video, which maps directly to how the tool should be invoked. projectId's role is already covered by the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a specific verb and resource: 'Place an embedded morpha band on the host timeline' and 'set its TIME ORIGIN'. It immediately distinguishes the operation from generic layer commands like move_layer and add_morpha_layer by scoping it to embedded morpha bands and their start frame.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

It gives concrete context for when to use the tool: it is 'the fix for the embedded intro doesn't animate', and tells the caller to pass a band group id from describe_video where morpha:true. It does not explicitly enumerate exclusions or alternatives, but the usage scenario and prerequisite are clear enough.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

A3.6/5.0
Disambiguation3/5

The tool set has several clusters that overlap conceptually: add_keyframe/add_keyframes/set_keyframes_batch, move_band/move_layer/shift_group/set_group_window, and fade_layer/set_layer_transition/set_layer_visible all target similar actions. However, each tool's description is distinct and detailed enough for an agent to disambiguate after careful reading. The sheer volume of 95 tools still creates meaningful selection risk.

Naming Consistency4/5

Tool names overwhelmingly follow a verb_noun snake_case pattern (add_, remove_, set_, list_, rename_, create_, delete_), which is predictable and readable. Minor inconsistencies exist: plural variants like add_keyframes vs add_keyframe, mixed specificity like remove_keyframe vs remove_color_keyframe, and a few oddballs like reid_project and clip_processing_status. Overall the pattern is strong and helps navigation.

Tool Count2/5

95 tools is far beyond the well-scoped range and will overwhelm agents; even a comprehensive video editor could consolidate keyframe batch operations, overlay/track manipulations, and page/group window controls. Many tools are highly specific (reid_project, safe_zones, move_band) and place burden on the agent to pick among near-synonym verbs. While the broad domain justifies many operations, this count is excessive for a coherent tool surface.

Completeness3/5

The surface covers a broad editing lifecycle: layers, keyframes, text, captions, audio, pages, groups, versions, projects, workspaces, and collections, including batch operations. However, there is no MCP tool to render/export the final MP4 (explicitly delegated to an SDK) and no upload_video tool for bringing in a clip file, leaving major end-to-end gaps. For the stated purpose of building and editing videos, these are significant omissions that force agents to stop short of delivery.

Resources