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Apply preset

apply_preset
Destructive

Apply a canned animation preset to a layer.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
presetYes
elementIdYes
projectIdYesOpaque project id (a v4 UUID, from list_projects/create_project). Selects which existing project this call mutates.
startFrameNoFrame to anchor on. Default 0.

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
okYesWhether the call succeeded.
dataNoThe payload, shaped by the tool.
noteNoWhat to do next when not ready.
errorNoWhy it failed.
statusNoFor cache-backed readers: whether the answer was ready.
editorUrlNoOpens this project in the editor.

Schema Changelog

Changes observed during successful MCP inspections.

  1. Changed2 schema fields changed
    • removedInput schema / properties / anonymousToken
      Removed value: -{
      -  "description": "The token create_anonymous_account returned. This connection has no Morpha key, so every call carries it.",
      -  "type": "string"
      -}
    • changedInput schema / required
      Previous value: -[
      -  "elementId",
      -  "preset",
      -  "projectId",
      -  "anonymousToken"
      -]New value: +[
      +  "elementId",
      +  "preset",
      +  "projectId"
      +]
  2. Changed1 schema field changed
    • changedOutput schema / (root)
      Previous value: -nullNew value: +{
      +  "description": "The result envelope every Morpha tool returns.",
      +  "properties": {
      +    "data": {
      +      "description": "The payload, shaped by the tool.",
      +      "type": [
      +        "object",
      +        "array",
      +        "string",
      +        "number",
      +        "boolean",
      +        "null"
      +      ]
      +    },
      +    "editorUrl": {
      +      "description": "Opens this project in the editor.",
      +      "type": "string"
      +    },
      +    "error": {
      +      "description": "Why it failed.",
      +      "type": "string"
      +    },
      +    "note": {
      +      "description": "What to do next when not ready.",
      +      "type": "string"
      +    },
      +    "ok": {
      +      "description": "Whether the call succeeded.",
      +      "type": "boolean"
      +    },
      +    "status": {
      +      "description": "For cache-backed readers: whether the answer was ready.",
      +      "enum": [
      +        "ready",
      +        "not-ready"
      +      ],
      +      "type": "string"
      +    }
      +  },
      +  "required": [
      +    "ok"
      +  ],
      +  "type": "object"
      +}
  3. Changed2 schema fields changed
    • addedInput schema / properties / anonymousToken
      Added value: +{
      +  "description": "The token create_anonymous_account returned. This connection has no Morpha key, so every call carries it.",
      +  "type": "string"
      +}
    • changedInput schema / required
      Previous value: -[
      -  "elementId",
      -  "preset",
      -  "projectId"
      -]New value: +[
      +  "elementId",
      +  "preset",
      +  "projectId",
      +  "anonymousToken"
      +]
  4. First observed

TDQS

C2.9/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already convey that the tool is destructive and mutating; the description adds no behavioral detail beyond that. It does not disclose what gets overwritten, such as existing keyframes or animation settings, nor does it mention any prerequisites or side effects.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single, front-loaded sentence states the essence of the tool with no filler or repetition. It earns its place entirely, even though other dimensions lack content.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Combined with the schema's descriptions for projectId and startFrame, the destructive annotation, and the self-explanatory preset enum, the agent probably can invoke the tool correctly. However, the description remains thin around parameter semantics and the exact effect on the layer's existing animation.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

With 50% schema description coverage, the description should compensate for undocumented parameters, but it does not. It gives no meaning to elementId or the preset enum values, and the only indirect hint is that the target is a layer.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly identifies the operation (apply), the resource (a layer), and the kind of input (a canned animation preset). It does not explicitly distinguish itself from the sibling apply_preset_stagger, but the core purpose is unambiguous.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No when-to-use or when-not-to-use guidance is provided. The description does not point to alternatives like apply_preset_stagger or fade_layer, nor does it explain when a plain preset is appropriate versus a custom animation or staggered application.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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