Set up world Status
set_world_statusSet up or change a world's Status: the values characters have, who is left out, and the window look. For a relationship, name the one bond the story is about (Trust, Love, Friendship, Rivalry, Respect or Fear, 0 to 10, appliesTo others) with a precise changesWhen; one or two bonds track better than many. Only the parts you send change. fields replaces the whole list (send every value you keep, with its id). Every character of the world has the values, plus the player's character, unless their id is in excludedIds. remove: true takes Status out of the world. Every story of the world uses the new setup from its next reply; each story keeps its own numbers. No AI writes anything here.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| look | No | How the status window looks in the story: board = a game status board, profile = a character card. | |
| slug | No | ||
| fields | No | At most 6 values. A value plays only with a name and a changesWhen line. | |
| remove | No | true takes Status out of this world. | |
| worldId | No | World id from list_worlds. | |
| excludedIds | No | Characters left out (characterId from get_world_status; "hero" is the player's character). [] gives everyone the values. |