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upscaleVideo

Upscale a previously generated video to twice its resolution (2x). Pass the video url you received from createVideo, createVideoFromReferences, or editVideo - it must be a video you generated within the last 7 days; arbitrary external videos are not accepted. Only videos below 960x960 pixels can be upscaled (larger sources are rejected). The job result is the new video URL and its duration in seconds. Billed per second of video, independent of model, charged only on success. Pass an optional request_id to tag the result so you can locate it later via GET /assets/videos/results. Related tools: createVideo for image-to-video, editVideo to modify a generated video. Requires an API key (user scope). Returns 202 with a job id immediately; poll getApiJob (pass wait: 30) until status is succeeded, then read its result field, which is exactly the response documented for this operation. Each account may have up to 50 generations queued or running at once; beyond that submissions return 429 (PENDING_JOBS_LIMIT) - wait for jobs to finish.

Credits: 0.2 credits per second of video.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
requestBodyYesPayload for upscaling a previously generated video to twice its resolution.

TDQS

A4.7/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden and handles it thoroughly. It discloses asynchronous behavior (returns 202 with a job id, poll getApiJob until success), billing details (per-second, charged only on success, 0.2 credits per second), rate limits (50 concurrent jobs, 429 PENDING_JOBS_LIMIT), and auth requirements (API key, user scope). It also clarifies what the result contains and how to read it.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is long but every sentence earns its place: constraints, billing, async flow, rate limits, credits, and related tools. It front-loads the core action and then layers essential operational details in a logical order without redundancy.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no output schema and no annotations, the description covers all necessary operational aspects: request constraints, async response handling, polling instructions (getApiJob with wait: 30), result extraction, billing, rate limits, and prerequisites. An agent has enough information to invoke the tool correctly and handle the outcome.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so both video and request_id are already documented in the schema. The tool description adds operational context—like the source endpoints and how to locate results—but does not add significant new meaning beyond what the schema already states. Baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description opens with a specific verb and resource: 'Upscale a previously generated video to twice its resolution (2x).' It distinguishes itself from siblings by naming createVideo and editVideo and their respective purposes, so an agent can immediately identify what this tool does and how it differs.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

It provides explicit when-to-use context: pass a video URL received from createVideo, createVideoFromReferences, or editVideo; only videos under 960x960 and generated within 7 days are accepted. It also states when-not-to-use conditions (external videos not accepted, larger sources rejected) and names related tools and their specific uses, giving the agent clear routing guidance.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

A4/5.0
Disambiguation4/5

Most tools pair a clear action and asset type (create3DModel, editVideo, removeBackground), and overlapping pairs such as animateSprite vs transferMotion vs animateSpriteKeyframes are carefully differentiated by input mode. The main friction is listApiJobs vs listGenerations, which both return generation history from slightly different scopes.

Naming Consistency4/5

The set is overwhelmingly consistent camelCase verb+noun (create*, edit*, list*, animate*, cancel*), with only minor deviations like generatePose/generateWithStyle alongside createImage and the slightly awkward validateApiKeyEndpoint. There is no chaotic mixing of conventions.

Tool Count2/5

At 31 tools this exceeds the 25+ threshold for 'too many', even though the multimodal game-asset scope explains much of the breadth. Agents face a large selection surface with many generation variants across 3D, sprites, images, audio, and video.

Completeness4/5

Core workflows are covered: image-to-3D plus rigging and animation, sprite pose/rotation/animation/editing, image create/edit/style/background-removal, video create/edit/upscale, and audio SFX/ambiance/music/voice. Minor gaps remain, such as no image upscaler and no individual asset retrieval or deletion.