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previewDirectionalSprites

Preview Directional Sprites: a few frames of a 3D model in a style, from each direction asked for, to check a style before rendering. Takes the same model, animation, camera and style fields as createDirectionalSprites. The response (synchronous, not a job) has one preview per direction, in the order asked, each with frame_urls - the frames as images (4 for an animated model, 1 for a still one) - and render_3d, the style and settings as rendered, which createDirectionalSprites takes back as they are. Free (no credits), and nothing is saved to your generations; the frame images are kept for 7 days. A preview takes several seconds. You run one preview at a time: starting another while one is still running cancels the older one, which then answers 204 with no body. Preview one or two directions while trying styles and render only once the look is right.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
requestBodyYes

Schema Changelog

Changes observed during successful MCP inspections.

  1. Added

TDQS

A4.8/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden and delivers: synchronous call (not a job), free/no credits, nothing written to generations, frame images retained 7 days, several-second latency, and single-flight concurrency where a new preview cancels the running one and it answers 204 with no body. That is exactly the behavioral context an agent needs.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Front-loaded with purpose, then response shape, then cost/retention, then concurrency caveat, then guidance — a sensible order with no filler. Mild redundancy between the opening 'check a style before rendering' and the closing 'render only once the look is right' keeps it from a 5.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

No output schema exists, and the description fully covers the return shape (one preview per direction in the order asked, each with frame_urls and render_3d, the latter feeding straight back into createDirectionalSprites). Cost, retention, timing, and concurrency edge cases are all present, so nothing needed to call this correctly is missing.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Individual field docs live in the nested schema, but the description adds real cross-tool semantics by stating it takes the same model/animation/camera/style fields as createDirectionalSprites, and explains how input translates to output (4 frames for an animated model vs 1 for a still). It stops short of covering defaults or per-field constraints for directions, style_params, and size parameters.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb and resource (preview Directional Sprites) plus scope: a few frames of a 3D model in a style, from each requested direction, to vet a style before rendering. It explicitly positions itself relative to createDirectionalSprites, so an agent can tell the two apart without opening either schema.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The closing line gives direct when-to-use guidance: preview one or two directions while iterating on styles, then render with createDirectionalSprites only once the look is right. The alternative tool is named and the condition that selects it is explicit.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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