Fit an accessory to a 3D model
fitDirectionalAccessoryFit an accessory to a rigged 3D model for Directional Sprites: an item GLB (a sword, a gun, a staff, a bow, a shield, a helmet, a hat, a backpack...) held by one bone of the model - a hand, the head, the back or the hips. Nothing is saved. The item is first placed automatically for its kind (a sword by its handle, a gun by its pistol grip, a shield on the forearm, a helmet over the head, a backpack on the back), and the hand closes round it. Adjust it relative to that automatic fit with size (% of it), move (% of the character's height along forward/up/out) and turn (degrees about those axes), and call again with the new values until it looks right: each call starts from the automatic fit, so send the full adjustment every time. The response has the placement to pass to attachDirectionalAccessories, checks (how far the item sinks into the body, how far its grip is from the palm, how much of the head pokes through a helmet, each in % of the character's height or of its vertices), and, unless preview is false, model_url (the model holding the item, a GLB kept 7 days) and previews: frames of the model walking with it, seen from SW and SE, like previewDirectionalSprites' (which this shares: one preview at a time, a newer one cancels the older, which then comes back without previews). Free (no credits) and synchronous; a fit takes a few seconds with previews.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| requestBody | Yes | Payload for fitting an accessory to a rigged 3D model |