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createAmbiance

Produce a looping background ambiance soundscape from a text description, such as "windy forest at dusk" or "busy tavern interior". The job result is a single audio result containing a URL; there is no separate polling step. The description field is required and duration is capped at 10 seconds (0 means auto-pick based on the description). Credits are charged on success. Use this for continuous, atmospheric background loops; use createSoundEffect for short discrete sound effects, createMusic for musical pieces, and createAudioTransform to remix an existing audio sample. Pass an optional request_id to tag the result so you can locate it later via GET /assets/audio/results. Requires an API key (user scope). Returns 202 with a job id immediately; poll getApiJob (pass wait: 30) until status is succeeded, then read its result field, which is exactly the response documented for this operation. Each account may have up to 50 generations queued or running at once; beyond that submissions return 429 (PENDING_JOBS_LIMIT) - wait for jobs to finish.

Credits: This endpoint consumes 2 credits per call.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
requestBodyYesPayload for generating a seamless looping ambiance soundscape from a text description

TDQS

A4.6/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden and does so thoroughly: it discloses the 202 + job id flow, polling getApiJob, the 50-generation queue limit, 429 PENDING_JOBS_LIMIT, credit cost, and required API key scope. It is slightly marred by the internal tension between 'no separate polling step' and the later instruction to poll getApiJob, but the behavioral detail is otherwise strong.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is long but dense and front-loaded with purpose and result shape. Nearly every sentence carries operational value, though the repeated polling guidance and the internal inconsistency around polling add mild redundancy and confusion.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Despite having no annotations and no output schema, the description is remarkably complete: it covers input expectations, asynchronous behavior, polling steps, rate limiting, error code, credits, auth scope, and sibling-tool routing. An agent has enough information to invoke and monitor this tool correctly.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the baseline is 3, but the description adds meaningful semantics: duration 0 means auto-pick based on the description, duration is capped at 10 seconds, and request_id can be used to locate the result via the assets endpoint. These additions go beyond the schema field descriptions.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description opens with a specific verb and resource: 'Produce a looping background ambiance soundscape from a text description,' reinforced by concrete examples. It further distinguishes the tool from nearby siblings by naming createSoundEffect, createMusic, and createAudioTransform as alternatives.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Explicit usage guidance is present: 'Use this for continuous, atmospheric background loops; use createSoundEffect for short discrete sound effects, createMusic for musical pieces, and createAudioTransform to remix an existing audio sample.' It also explains the async flow, so an agent knows exactly when to call this and when to poll getApiJob.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

A4/5.0
Disambiguation4/5

Most tools pair a clear action and asset type (create3DModel, editVideo, removeBackground), and overlapping pairs such as animateSprite vs transferMotion vs animateSpriteKeyframes are carefully differentiated by input mode. The main friction is listApiJobs vs listGenerations, which both return generation history from slightly different scopes.

Naming Consistency4/5

The set is overwhelmingly consistent camelCase verb+noun (create*, edit*, list*, animate*, cancel*), with only minor deviations like generatePose/generateWithStyle alongside createImage and the slightly awkward validateApiKeyEndpoint. There is no chaotic mixing of conventions.

Tool Count2/5

At 31 tools this exceeds the 25+ threshold for 'too many', even though the multimodal game-asset scope explains much of the breadth. Agents face a large selection surface with many generation variants across 3D, sprites, images, audio, and video.

Completeness4/5

Core workflows are covered: image-to-3D plus rigging and animation, sprite pose/rotation/animation/editing, image create/edit/style/background-removal, video create/edit/upscale, and audio SFX/ambiance/music/voice. Minor gaps remain, such as no image upscaler and no individual asset retrieval or deletion.