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animateSprite

Animate a static sprite into a spritesheet driven by a motion text prompt (image-to-spritesheet): supply an initial_image (URL or base64) plus a motion_prompt like "walking" or "attack slash", and optionally a final_image to interpolate between a start and end frame. Describe the motion exactly and unambiguously, but do not over-describe it: an action the model already knows is one phrase, not a sequence of steps, and the character, art style, background and camera come from the image, not the prompt. For animations driven by up to three keyframes (including a middle frame), use animateSpriteKeyframes instead. The job result is a single sprite result: spritesheet_url (the sheet image), video_url (an mp4 of the animation - pass it as video to transferMotion or as spritesheet_video_url to createSpriteAudio; editSpritesheet takes spritesheet_url), num_frames/num_cols/num_rows (the grid layout), and, when requested, gif_url, individual_frame_urls and spritesheet_with_background_url. The hydra model also returns audio_url, a sound effect for the animation - there is no need to call createSpriteAudio afterwards; forge and forge-pixel produce no audio. The chosen model must support sprite animation and the duration must be valid for it; incompatible model/duration combinations return HTTP 400. Credits are held when the job is accepted; the final charge is max(rate × produced seconds, the model's minimum charge), never more than for the duration you requested, and the difference (or everything, if the job fails or is cancelled) is refunded. Choosing a tool: animateSprite (this one) when you can describe the motion in text; transferMotion when you want an exact motion copied from a reference video or one of the named presets from listAnimationPresets (e.g. a standard walk or attack cycle); generatePose first when the source image is not yet in the pose the animation should start from. Omit model to run on hydra (the default) - see the model field for the per-model rates and the 4-credit minimum charge on forge/forge-pixel. Pass an optional request_id to tag the result so you can locate it later via listGenerations (type spritesheet). Async generation job: returns {id, status} - poll getApiJob (job and credit contract: see the server instructions).

Credits: credits/s × seconds, per model: Hydra 3/s (shortest duration 3s, so 9 credits minimum), Forge 1.5/s (min charge 4 credits), Forge Pixel 1.5/s (min charge 4 credits), Blitz 1.9/s (min charge 4 credits) [LEGACY], Eagle 2.6/s (min charge 4 credits) [LEGACY], Eagle with Audio 3.1/s (min charge 4 credits) [LEGACY]; [LEGACY] models are scheduled for removal - do not use them for new work; see this endpoint's full pricing table in the API docs.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
requestBodyYesPayload for generating an animated spritesheet from a static image. Input images can either be provided in base64 or URL. If the image was generated using Ludo, ideally it should be generated using the "sprite", "sprite-vfx" or "ui_asset" type.

Schema Changelog

Changes observed during successful MCP inspections.

  1. Changed1 schema field changed
    • changedInput schema / properties / requestBody / properties / motion_prompt / description
      Previous value: -"Text description of the desired animation (e.g., \"walking\", \"jumping\", \"idle breathing\", \"attack slash\")."New value: +"Text description of the desired animation, e.g. \"walking\", \"idle breathing\", \"attack slash\", \"casting a fireball with both hands\". Describe exactly and unambiguously what the character should do. Specific or complex actions are fine; there is no need to simplify them. Do not over-describe, though: too much detail can harm the animation, and an action the model already knows should be named, not decomposed into its steps (\"walking\", never \"move the left foot forward, then the right foot\"). Do not restate what initial_image already shows (the character, its appearance and equipment, the art style, the background, the lighting, the camera), and leave frame count and timing to the frames and duration fields. Negative phrasing (\"no background\", \"do not move the camera\", \"without a weapon\") works only on hydra. On forge, forge-pixel and the legacy models it backfires: naming something you do not want makes it more likely to appear, so \"without a weapon\" tends to produce a weapon. On those models never phrase anything negatively; state only what should happen, and control everything else through the image and the other fields."
  2. Changed1 schema field changed
    • changedInput schema / properties / requestBody / properties / model / description
      Previous value: -"Model to use. Available models:\n- \"hydra\" (Hydra): 3 credits/s, shortest duration 3s, so 9 credits minimum · Most capable model, generates audio\n- \"forge\" (Forge): 1.5 credits/s, min charge 4 credits · Best for basic animations and relatively simple sprites\n- \"forge-pixel\" (Forge Pixel): 1.5 credits/s, min charge 4 credits · Best for low-res pixel art animations\n- \"blitz\" (Blitz): 1.9 credits/s, min charge 4 credits · LEGACY - scheduled for removal, do not use for new work\n- \"eagle\" (Eagle): 2.6 credits/s, min charge 4 credits · LEGACY - scheduled for removal, do not use for new work\n- \"eagle-audio\" (Eagle with Audio): 3.1 credits/s, min charge 4 credits · LEGACY - scheduled for removal, do not use for new work\nLegacy aliases: \"standard\" → blitz.\nModels marked LEGACY still work for existing integrations but will be removed; pick a current model for anything new. Default: \"hydra\"."New value: +"Model to use. Available models:\n- \"hydra\" (Hydra): 3 credits/s, shortest duration 3s, so 9 credits minimum · Most capable all-around model, generates audio\n- \"forge\" (Forge): 1.5 credits/s, min charge 4 credits · Use only for basic animations and simple sprites. Multiple tries might be needed\n- \"forge-pixel\" (Forge Pixel): 1.5 credits/s, min charge 4 credits · Best for low-res pixel art animations\n- \"blitz\" (Blitz): 1.9 credits/s, min charge 4 credits · LEGACY - scheduled for removal, do not use for new work\n- \"eagle\" (Eagle): 2.6 credits/s, min charge 4 credits · LEGACY - scheduled for removal, do not use for new work\n- \"eagle-audio\" (Eagle with Audio): 3.1 credits/s, min charge 4 credits · LEGACY - scheduled for removal, do not use for new work\nLegacy aliases: \"standard\" → blitz.\nModels marked LEGACY still work for existing integrations but will be removed; pick a current model for anything new. Default: \"hydra\"."
  3. Changed5 schema fields changed
    • changedInput schema / properties / requestBody / properties / crop / description
      Previous value: -"Crop sprite frames to fit content. Results in smaller spritesheets but inconsistent frame sizes across different animations. Default: false."New value: +"Crop sprite frames to fit content. Results in smaller spritesheets but inconsistent frame sizes across different animations. Default: true."
    • changedInput schema / properties / requestBody / properties / crop / example
      Previous value: -falseNew value: +true
    • changedInput schema / properties / requestBody / properties / model / description
      Previous value: -"Model to use. Available models:\n- \"hydra\" (Hydra): 3 credits/s\n- \"forge\" (Forge): 1.5 credits/s, min 4\n- \"forge-pixel\" (Forge Pixel): 1.5 credits/s, min 4\n- \"blitz\" (Blitz): 1.9 credits/s, min 4 · LEGACY - scheduled for removal, do not use for new work\n- \"eagle\" (Eagle): 2.6 credits/s, min 4 · LEGACY - scheduled for removal, do not use for new work\n- \"eagle-audio\" (Eagle with Audio): 3.1 credits/s, min 4 · LEGACY - scheduled for removal, do not use for new work\nLegacy aliases: \"standard\" → blitz.\nModels marked LEGACY still work for existing integrations but will be removed; pick a current model for anything new. Default: \"blitz\"."New value: +"Model to use. Available models:\n- \"hydra\" (Hydra): 3 credits/s, shortest duration 3s, so 9 credits minimum · Most capable model, generates audio\n- \"forge\" (Forge): 1.5 credits/s, min charge 4 credits · Best for basic animations and relatively simple sprites\n- \"forge-pixel\" (Forge Pixel): 1.5 credits/s, min charge 4 credits · Best for low-res pixel art animations\n- \"blitz\" (Blitz): 1.9 credits/s, min charge 4 credits · LEGACY - scheduled for removal, do not use for new work\n- \"eagle\" (Eagle): 2.6 credits/s, min charge 4 credits · LEGACY - scheduled for removal, do not use for new work\n- \"eagle-audio\" (Eagle with Audio): 3.1 credits/s, min charge 4 credits · LEGACY - scheduled for removal, do not use for new work\nLegacy aliases: \"standard\" → blitz.\nModels marked LEGACY still work for existing integrations but will be removed; pick a current model for anything new. Default: \"hydra\"."
    • changedInput schema / properties / requestBody / properties / model / example
      Previous value: -"blitz"New value: +"hydra"
    • changedInput schema / properties / requestBody / properties / request_id / description
      Previous value: -"Optional client-provided identifier, unique per request. Re-sending the same request_id returns the existing job instead of generating again. Also usable with the results endpoint."New value: +"Optional client-provided identifier, unique per request. Re-sending the same request_id returns the existing job instead of generating again. Also usable as the request_id filter of listGenerations."
  4. Changed3 schema fields changed
    • changedInput schema / properties / requestBody / properties / duration / description
      Previous value: -"Duration in seconds. Available values depend on the model:\n- hydra: 3, 3.5, 4, 4.5, 5\n- blitz: 1.2, 1.5, 2, 2.5, 3, 3.5, 4\n- eagle: 1, 2, 3, 4\n- eagle-audio: 1, 2, 3, 4\n- forge: 1, 1.5, 2, 2.5, 3, 3.5, 4, 4.5, 5\n- forge-pixel: 1, 1.5, 2, 2.5, 3, 3.5, 4, 4.5, 5 Default: 3."New value: +"Duration in seconds. Available values depend on the model:\n- hydra: 3, 3.5, 4, 4.5, 5\n- forge: 1, 1.5, 2, 2.5, 3, 3.5, 4, 4.5, 5\n- forge-pixel: 1, 1.5, 2, 2.5, 3, 3.5, 4, 4.5, 5\n- blitz: 1.2, 1.5, 2, 2.5, 3, 3.5, 4\n- eagle: 1, 2, 3, 4\n- eagle-audio: 1, 2, 3, 4 Default: 3."
    • changedInput schema / properties / requestBody / properties / model / description
      Previous value: -"Model to use. Available models:\n- \"hydra\" (Hydra): 3 credits/s, min 4\n- \"blitz\" (Blitz): 1.9 credits/s, min 4\n- \"eagle\" (Eagle): 2.6 credits/s, min 4\n- \"eagle-audio\" (Eagle with Audio): 3.1 credits/s, min 4\n- \"forge\" (Forge): 1.5 credits/s, min 4\n- \"forge-pixel\" (Forge Pixel): 1.5 credits/s, min 4\nLegacy aliases: \"standard\" → blitz. Default: \"blitz\"."New value: +"Model to use. Available models:\n- \"hydra\" (Hydra): 3 credits/s\n- \"forge\" (Forge): 1.5 credits/s, min 4\n- \"forge-pixel\" (Forge Pixel): 1.5 credits/s, min 4\n- \"blitz\" (Blitz): 1.9 credits/s, min 4 · LEGACY - scheduled for removal, do not use for new work\n- \"eagle\" (Eagle): 2.6 credits/s, min 4 · LEGACY - scheduled for removal, do not use for new work\n- \"eagle-audio\" (Eagle with Audio): 3.1 credits/s, min 4 · LEGACY - scheduled for removal, do not use for new work\nLegacy aliases: \"standard\" → blitz.\nModels marked LEGACY still work for existing integrations but will be removed; pick a current model for anything new. Default: \"blitz\"."
    • changedInput schema / properties / requestBody / properties / model / enum
      Previous value: -[
      -  "hydra",
      -  "blitz",
      -  "standard",
      -  "eagle",
      -  "eagle-audio",
      -  "forge",
      -  "forge-pixel"
      -]New value: +[
      +  "hydra",
      +  "forge",
      +  "forge-pixel",
      +  "blitz",
      +  "standard",
      +  "eagle",
      +  "eagle-audio"
      +]
  5. Changed5 schema fields changed
    • changedInput schema / properties / requestBody / properties / duration / description
      Previous value: -"Duration in seconds. Available values depend on the model:\n- blitz: 1.2, 1.5, 2, 2.5, 3, 3.5, 4\n- eagle: 1, 2, 3, 4\n- eagle-audio: 1, 2, 3, 4\n- forge: 1, 1.5, 2, 2.5, 3, 3.5, 4\n- forge-pixel: 1, 1.5, 2, 2.5, 3, 3.5, 4 Default: 3."New value: +"Duration in seconds. Available values depend on the model:\n- hydra: 3, 3.5, 4, 4.5, 5\n- blitz: 1.2, 1.5, 2, 2.5, 3, 3.5, 4\n- eagle: 1, 2, 3, 4\n- eagle-audio: 1, 2, 3, 4\n- forge: 1, 1.5, 2, 2.5, 3, 3.5, 4, 4.5, 5\n- forge-pixel: 1, 1.5, 2, 2.5, 3, 3.5, 4, 4.5, 5 Default: 3."
    • changedInput schema / properties / requestBody / properties / frame_size / example
      Previous value: -32New value: +0
    • changedInput schema / properties / requestBody / properties / frames / example
      Previous value: -4New value: +36
    • changedInput schema / properties / requestBody / properties / model / description
      Previous value: -"Model to use. Available models:\n- \"blitz\" (Blitz): Visual Quality: 4/10 · Motion Stability: 8/10 · 1.9 credits/s, min 4\n- \"eagle\" (Eagle): Visual Quality: 8/10 · Motion Stability: 5/10 · 2.6 credits/s, min 4\n- \"eagle-audio\" (Eagle with Audio): Visual Quality: 8/10 · Motion Stability: 5/10 · 3.1 credits/s, min 4\n- \"forge\" (Forge): 1.5 credits/s, min 4\n- \"forge-pixel\" (Forge Pixel): 1.5 credits/s, min 4\nLegacy aliases: \"standard\" → blitz. Default: \"blitz\"."New value: +"Model to use. Available models:\n- \"hydra\" (Hydra): 3 credits/s, min 4\n- \"blitz\" (Blitz): 1.9 credits/s, min 4\n- \"eagle\" (Eagle): 2.6 credits/s, min 4\n- \"eagle-audio\" (Eagle with Audio): 3.1 credits/s, min 4\n- \"forge\" (Forge): 1.5 credits/s, min 4\n- \"forge-pixel\" (Forge Pixel): 1.5 credits/s, min 4\nLegacy aliases: \"standard\" → blitz. Default: \"blitz\"."
    • changedInput schema / properties / requestBody / properties / model / enum
      Previous value: -[
      -  "blitz",
      -  "standard",
      -  "eagle",
      -  "eagle-audio",
      -  "forge",
      -  "forge-pixel"
      -]New value: +[
      +  "hydra",
      +  "blitz",
      +  "standard",
      +  "eagle",
      +  "eagle-audio",
      +  "forge",
      +  "forge-pixel"
      +]
  6. Changed1 schema field changed
    • changedInput schema / properties / requestBody / properties / augment_prompt / description
      Previous value: -"Augment the prompt behind the scenes. Disable to have more control. Default: true."New value: +"Augment the prompt behind the scenes. Disable to have more control. Incompatible with automatic framing: false requires margin_ratio_mode \"manual\" (with margin_ratio_horizontal and/or margin_ratio_vertical) or \"none\". Because margin_ratio_mode defaults to \"auto\", sending augment_prompt false on its own fails with HTTP 400. Default: true."
  7. Changed28 schema fields changed
    • removedInput schema / properties / requestBody / properties / augment_prompt / default
      Removed value: -true
    • changedInput schema / properties / requestBody / properties / augment_prompt / description
      Previous value: -"Augment the prompt behind the scenes. Disable to have more control."New value: +"Augment the prompt behind the scenes. Disable to have more control. Default: true."
    • removedInput schema / properties / requestBody / properties / crop / default
      Removed value: -false
    • changedInput schema / properties / requestBody / properties / crop / description
      Previous value: -"Crop sprite frames to fit content. Results in smaller spritesheets but inconsistent frame sizes across different animations."New value: +"Crop sprite frames to fit content. Results in smaller spritesheets but inconsistent frame sizes across different animations. Default: false."
    • removedInput schema / properties / requestBody / properties / duration / default
      Removed value: -3
    • changedInput schema / properties / requestBody / properties / duration / description
      Previous value: -"Duration in seconds. Available values depend on the model:\n- blitz: 1.2, 1.5, 2, 2.5, 3, 3.5, 4\n- eagle: 1, 2, 3, 4\n- eagle-audio: 1, 2, 3, 4\n- forge: 1, 1.5, 2, 2.5, 3, 3.5, 4\n- forge-pixel: 1, 1.5, 2, 2.5, 3, 3.5, 4"New value: +"Duration in seconds. Available values depend on the model:\n- blitz: 1.2, 1.5, 2, 2.5, 3, 3.5, 4\n- eagle: 1, 2, 3, 4\n- eagle-audio: 1, 2, 3, 4\n- forge: 1, 1.5, 2, 2.5, 3, 3.5, 4\n- forge-pixel: 1, 1.5, 2, 2.5, 3, 3.5, 4 Default: 3."
    • removedInput schema / properties / requestBody / properties / frame_size / default
      Removed value: -0
    • changedInput schema / properties / requestBody / properties / frame_size / description
      Previous value: -"Size of each frame in pixels (width and height). 0 is for maximum resolution. -1 is for AI 1.5x upscaling. -9 is for matching the size and position of the input frame. Accepted values: 32, 64, 96, 128, 192, 256, 384, 0, -1, -9."New value: +"Size of each frame in pixels (width and height). 0 is for maximum resolution. -1 is for AI 1.5x upscaling. -9 is for matching the size and position of the input frame. Accepted values: 32, 64, 96, 128, 192, 256, 384, 0, -1, -9. Default: 0."
    • removedInput schema / properties / requestBody / properties / frames / default
      Removed value: -36
    • changedInput schema / properties / requestBody / properties / frames / description
      Previous value: -"Number of frames in the output spritesheet. Accepted values: 4, 9, 16, 25, 36, 49, 64."New value: +"Number of frames in the output spritesheet. Accepted values: 4, 9, 16, 25, 36, 49, 64. Default: 36."
    • removedInput schema / properties / requestBody / properties / gif / default
      Removed value: -false
    • changedInput schema / properties / requestBody / properties / gif / description
      Previous value: -"When true, generates an animated GIF from the spritesheet and returns it in gif_url. Disabled by default to reduce response time."New value: +"When true, generates an animated GIF from the spritesheet and returns it in gif_url. Disabled by default to reduce response time. Default: false."
    • removedInput schema / properties / requestBody / properties / image_type / default
      Removed value: -"sprite"
    • changedInput schema / properties / requestBody / properties / image_type / description
      Previous value: -"Type of sprite being animated. Affects generation parameters and styling."New value: +"Type of sprite being animated. Affects generation parameters and styling. Default: \"sprite\"."
    • removedInput schema / properties / requestBody / properties / individual_frames / default
      Removed value: -false
    • changedInput schema / properties / requestBody / properties / individual_frames / description
      Previous value: -"When true, extracts each frame from the spritesheet as an individual image and returns the URLs in individual_frame_urls."New value: +"When true, extracts each frame from the spritesheet as an individual image and returns the URLs in individual_frame_urls. Default: false."
    • removedInput schema / properties / requestBody / properties / loop / default
      Removed value: -true
    • changedInput schema / properties / requestBody / properties / loop / description
      Previous value: -"Trim the animation at the beginning or end to create a seamless loop. Not guaranteed to produce a perfect loop."New value: +"Trim the animation at the beginning or end to create a seamless loop. Not guaranteed to produce a perfect loop. Default: true."
    • addedInput schema / properties / requestBody / properties / margin_ratio / deprecated
      Added value: +true
    • changedInput schema / properties / requestBody / properties / margin_ratio / description
      Previous value: -"Deprecated - prefer margin_ratio_horizontal / margin_ratio_vertical. Amount of padding around the sprite as a ratio (0.0 to 1.0), applied to both axes (equivalent to setting both per-axis params to this value). Only used when margin_ratio_mode is \"manual\". Cannot be combined with the per-axis params: providing both fails with HTTP 400."New value: +"Deprecated: prefer margin_ratio_horizontal / margin_ratio_vertical. Amount of padding around the sprite as a ratio (0.0 to 1.0). Sets both axes to this value. A per-axis value, when also given, overrides this for that axis. Supplying any margin value selects margin_ratio_mode \"manual\" unless margin_ratio_mode is set explicitly."
    • changedInput schema / properties / requestBody / properties / margin_ratio_horizontal / description
      Previous value: -"Horizontal padding around the sprite as a ratio (0.0 to 1.0). Only used when margin_ratio_mode is \"manual\". Useful for animations that extend sideways (e.g., sword slashes, punches). Cannot be combined with the legacy margin_ratio param."New value: +"Horizontal padding around the sprite as a ratio (0.0 to 1.0). Useful for animations that extend sideways (e.g., sword slashes, punches). Supplying a value selects margin_ratio_mode \"manual\" unless margin_ratio_mode is set explicitly; overrides the legacy margin_ratio on this axis."
    • removedInput schema / properties / requestBody / properties / margin_ratio_mode / default
      Removed value: -"auto"
    • changedInput schema / properties / requestBody / properties / margin_ratio_mode / description
      Previous value: -"Controls how margins are applied around the sprite. \"manual\" requires margin_ratio_horizontal and/or margin_ratio_vertical (or the legacy margin_ratio); sending \"manual\" with no margin value fails with HTTP 400."New value: +"Controls how margins are applied around the sprite. Omit it and send margin_ratio_horizontal / margin_ratio_vertical to get \"manual\" automatically. \"manual\" requires margin_ratio_horizontal and/or margin_ratio_vertical (or the legacy margin_ratio); sending \"manual\" with no margin value fails with HTTP 400. Sending \"auto\" or \"none\" explicitly together with a margin value fails with HTTP 400 (the value would be ignored). Default: \"auto\"."
    • changedInput schema / properties / requestBody / properties / margin_ratio_vertical / description
      Previous value: -"Vertical padding around the sprite as a ratio (0.0 to 1.0). Only used when margin_ratio_mode is \"manual\". Useful for animations that extend up or down (e.g., jumps). Cannot be combined with the legacy margin_ratio param."New value: +"Vertical padding around the sprite as a ratio (0.0 to 1.0). Useful for animations that extend up or down (e.g., jumps). Supplying a value selects margin_ratio_mode \"manual\" unless margin_ratio_mode is set explicitly; overrides the legacy margin_ratio on this axis."
    • removedInput schema / properties / requestBody / properties / model / default
      Removed value: -"blitz"
    • changedInput schema / properties / requestBody / properties / model / description
      Previous value: -"Model to use. Available models:\n- \"blitz\" (Blitz): Visual Quality: 4/10 · Motion Stability: 8/10 · 1.9 credits/s, min 4\n- \"eagle\" (Eagle): Visual Quality: 8/10 · Motion Stability: 5/10 · 2.6 credits/s, min 4\n- \"eagle-audio\" (Eagle with Audio): Visual Quality: 8/10 · Motion Stability: 5/10 · 3.1 credits/s, min 4\n- \"forge\" (Forge): 1.5 credits/s, min 4\n- \"forge-pixel\" (Forge Pixel): 1.5 credits/s, min 4\nLegacy aliases: \"standard\" → blitz."New value: +"Model to use. Available models:\n- \"blitz\" (Blitz): Visual Quality: 4/10 · Motion Stability: 8/10 · 1.9 credits/s, min 4\n- \"eagle\" (Eagle): Visual Quality: 8/10 · Motion Stability: 5/10 · 2.6 credits/s, min 4\n- \"eagle-audio\" (Eagle with Audio): Visual Quality: 8/10 · Motion Stability: 5/10 · 3.1 credits/s, min 4\n- \"forge\" (Forge): 1.5 credits/s, min 4\n- \"forge-pixel\" (Forge Pixel): 1.5 credits/s, min 4\nLegacy aliases: \"standard\" → blitz. Default: \"blitz\"."
    • removedInput schema / properties / requestBody / properties / spritesheet_with_background / default
      Removed value: -false
    • changedInput schema / properties / requestBody / properties / spritesheet_with_background / description
      Previous value: -"When true, also returns the spritesheet with background intact (before background removal). Useful for manually fixing background removal issues. The with-background spritesheet URL will be in spritesheet_with_background_url."New value: +"When true, also returns the spritesheet with background intact (before background removal). Useful for manually fixing background removal issues. The with-background spritesheet URL will be in spritesheet_with_background_url. Default: false."
  8. Changed1 schema field changed
    • changedInput schema / properties / requestBody / properties / margin_ratio_mode / description
      Previous value: -"Controls how margins are applied around the sprite."New value: +"Controls how margins are applied around the sprite. \"manual\" requires margin_ratio_horizontal and/or margin_ratio_vertical (or the legacy margin_ratio); sending \"manual\" with no margin value fails with HTTP 400."
  9. Changed5 schema fields changed
    • addedInput schema / properties / requestBody / properties / crop / default
      Added value: +false
    • addedInput schema / properties / requestBody / properties / crop / example
      Added value: +false
    • addedInput schema / properties / requestBody / properties / duration / default
      Added value: +3
    • addedInput schema / properties / requestBody / properties / duration / example
      Added value: +3
    • addedInput schema / properties / requestBody / properties / image_type / default
      Added value: +"sprite"
  10. Changed1 schema field changed
    • changedInput schema / properties / requestBody / properties / margin_ratio / description
      Previous value: -"Deprecated — prefer margin_ratio_horizontal / margin_ratio_vertical. Amount of padding around the sprite as a ratio (0.0 to 1.0), applied to both axes (equivalent to setting both per-axis params to this value). Only used when margin_ratio_mode is \"manual\". Cannot be combined with the per-axis params: providing both fails with HTTP 400."New value: +"Deprecated - prefer margin_ratio_horizontal / margin_ratio_vertical. Amount of padding around the sprite as a ratio (0.0 to 1.0), applied to both axes (equivalent to setting both per-axis params to this value). Only used when margin_ratio_mode is \"manual\". Cannot be combined with the per-axis params: providing both fails with HTTP 400."
  11. Changed1 schema field changed
    • changedInput schema / properties / requestBody / properties / request_id / description
      Previous value: -"Optional client-provided identifier for this request. Use this to retrieve results later via the results endpoint."New value: +"Optional client-provided identifier, unique per request. Re-sending the same request_id returns the existing job instead of generating again. Also usable with the results endpoint."
  12. Changed4 schema fields changed
    • changedInput schema / properties / requestBody / properties / duration / description
      Previous value: -"Duration in seconds. Available values depend on the model:\n- blitz: 1.2, 1.5, 2, 2.5, 3, 3.5, 4\n- eagle: 1, 2, 3, 4\n- eagle-audio: 1, 2, 3, 4\n- forge: 1, 1.5, 2, 2.5, 3, 3.5, 4"New value: +"Duration in seconds. Available values depend on the model:\n- blitz: 1.2, 1.5, 2, 2.5, 3, 3.5, 4\n- eagle: 1, 2, 3, 4\n- eagle-audio: 1, 2, 3, 4\n- forge: 1, 1.5, 2, 2.5, 3, 3.5, 4\n- forge-pixel: 1, 1.5, 2, 2.5, 3, 3.5, 4"
    • changedInput schema / properties / requestBody / properties / image_type / enum
      Previous value: -[
      -  "sprite",
      -  "sprite-vfx",
      -  "ui_asset"
      -]New value: +[
      +  "sprite",
      +  "sprite-vfx",
      +  "item-icon",
      +  "ui_asset",
      +  "logo",
      +  "sprite-tiling-horizontal",
      +  "sprite-tiling-vertical",
      +  "parallax_layer",
      +  "tile",
      +  "texture",
      +  "portrait",
      +  "card-art"
      +]
    • changedInput schema / properties / requestBody / properties / model / description
      Previous value: -"Model to use. Available models:\n- \"blitz\" (Blitz): Visual Quality: 4/10 · Motion Stability: 8/10 · 1.9 credits/s, min 4\n- \"eagle\" (Eagle): Visual Quality: 8/10 · Motion Stability: 5/10 · 2.6 credits/s, min 4\n- \"eagle-audio\" (Eagle with Audio): Visual Quality: 8/10 · Motion Stability: 5/10 · 3.1 credits/s, min 4\n- \"forge\" (Forge): 1.5 credits/s, min 4\nLegacy aliases: \"standard\" → blitz."New value: +"Model to use. Available models:\n- \"blitz\" (Blitz): Visual Quality: 4/10 · Motion Stability: 8/10 · 1.9 credits/s, min 4\n- \"eagle\" (Eagle): Visual Quality: 8/10 · Motion Stability: 5/10 · 2.6 credits/s, min 4\n- \"eagle-audio\" (Eagle with Audio): Visual Quality: 8/10 · Motion Stability: 5/10 · 3.1 credits/s, min 4\n- \"forge\" (Forge): 1.5 credits/s, min 4\n- \"forge-pixel\" (Forge Pixel): 1.5 credits/s, min 4\nLegacy aliases: \"standard\" → blitz."
    • changedInput schema / properties / requestBody / properties / model / enum
      Previous value: -[
      -  "blitz",
      -  "standard",
      -  "eagle",
      -  "eagle-audio",
      -  "forge"
      -]New value: +[
      +  "blitz",
      +  "standard",
      +  "eagle",
      +  "eagle-audio",
      +  "forge",
      +  "forge-pixel"
      +]
  13. Changed3 schema fields changed
    • changedInput schema / properties / requestBody / properties / duration / description
      Previous value: -"Duration in seconds. Available values depend on the model:\n- blitz: 1.2, 1.5, 2, 2.5, 3, 3.5, 4\n- eagle: 1, 2, 3, 4\n- eagle-audio: 1, 2, 3, 4\n- chaos: 4"New value: +"Duration in seconds. Available values depend on the model:\n- blitz: 1.2, 1.5, 2, 2.5, 3, 3.5, 4\n- eagle: 1, 2, 3, 4\n- eagle-audio: 1, 2, 3, 4\n- forge: 1, 1.5, 2, 2.5, 3, 3.5, 4"
    • changedInput schema / properties / requestBody / properties / model / description
      Previous value: -"Model to use. Available models:\n- \"blitz\" (Blitz): Visual Quality: 4/10 · Motion Stability: 8/10 · 1.9 credits/s, min 4\n- \"eagle\" (Eagle): Visual Quality: 8/10 · Motion Stability: 5/10 · 2.6 credits/s, min 4\n- \"eagle-audio\" (Eagle with Audio): Visual Quality: 8/10 · Motion Stability: 5/10 · 3.1 credits/s, min 4\n- \"chaos\" (Chaos): Visual Quality: 6/10 · Motion Stability: 3/10 · 1.4 credits/s, min 4\nLegacy aliases: \"standard\" → blitz, \"new\" → chaos."New value: +"Model to use. Available models:\n- \"blitz\" (Blitz): Visual Quality: 4/10 · Motion Stability: 8/10 · 1.9 credits/s, min 4\n- \"eagle\" (Eagle): Visual Quality: 8/10 · Motion Stability: 5/10 · 2.6 credits/s, min 4\n- \"eagle-audio\" (Eagle with Audio): Visual Quality: 8/10 · Motion Stability: 5/10 · 3.1 credits/s, min 4\n- \"forge\" (Forge): 1.5 credits/s, min 4\nLegacy aliases: \"standard\" → blitz."
    • changedInput schema / properties / requestBody / properties / model / enum
      Previous value: -[
      -  "blitz",
      -  "standard",
      -  "eagle",
      -  "eagle-audio",
      -  "chaos",
      -  "new"
      -]New value: +[
      +  "blitz",
      +  "standard",
      +  "eagle",
      +  "eagle-audio",
      +  "forge"
      +]
  14. Changed3 schema fields changed
    • changedInput schema / properties / requestBody / properties / margin_ratio / description
      Previous value: -"Amount of padding around the sprite as a ratio (0.0 to 1.0). Only used when margin_ratio_mode is \"manual\". Higher values provide more space for expansive animations."New value: +"Deprecated — prefer margin_ratio_horizontal / margin_ratio_vertical. Amount of padding around the sprite as a ratio (0.0 to 1.0), applied to both axes (equivalent to setting both per-axis params to this value). Only used when margin_ratio_mode is \"manual\". Cannot be combined with the per-axis params: providing both fails with HTTP 400."
    • addedInput schema / properties / requestBody / properties / margin_ratio_horizontal
      Added value: +{
      +  "description": "Horizontal padding around the sprite as a ratio (0.0 to 1.0). Only used when margin_ratio_mode is \"manual\". Useful for animations that extend sideways (e.g., sword slashes, punches). Cannot be combined with the legacy margin_ratio param.",
      +  "format": "float",
      +  "type": "number"
      +}
    • addedInput schema / properties / requestBody / properties / margin_ratio_vertical
      Added value: +{
      +  "description": "Vertical padding around the sprite as a ratio (0.0 to 1.0). Only used when margin_ratio_mode is \"manual\". Useful for animations that extend up or down (e.g., jumps). Cannot be combined with the legacy margin_ratio param.",
      +  "format": "float",
      +  "type": "number"
      +}
  15. Changed1 schema field changed
    • changedInput schema / properties / requestBody / properties / frame_size / description
      Previous value: -"Size of each frame in pixels (width and height). 0 is for maximum resolution. Accepted values: 32, 64, 96, 128, 192, 256, 384, 0."New value: +"Size of each frame in pixels (width and height). 0 is for maximum resolution. -1 is for AI 1.5x upscaling. -9 is for matching the size and position of the input frame. Accepted values: 32, 64, 96, 128, 192, 256, 384, 0, -1, -9."
  16. Changed3 schema fields changed
    • changedInput schema / properties / requestBody / properties / duration / description
      Previous value: -"Duration in seconds. Available values depend on the model:\n- blitz: 1.2, 1.5, 2, 2.5, 3, 3.5, 4\n- eagle: 1, 2, 3, 4\n- chaos: 4"New value: +"Duration in seconds. Available values depend on the model:\n- blitz: 1.2, 1.5, 2, 2.5, 3, 3.5, 4\n- eagle: 1, 2, 3, 4\n- eagle-audio: 1, 2, 3, 4\n- chaos: 4"
    • changedInput schema / properties / requestBody / properties / model / description
      Previous value: -"Model to use. Available models:\n- \"blitz\" (Blitz): Visual Quality: 4/10 · Motion Stability: 8/10 · 1.9 credits/s, min 4\n- \"eagle\" (Eagle): Visual Quality: 8/10 · Motion Stability: 5/10 · 2.6 credits/s, min 4\n- \"chaos\" (Chaos): Visual Quality: 6/10 · Motion Stability: 3/10 · 1.4 credits/s, min 4\nLegacy aliases: \"standard\" → blitz, \"new\" → chaos."New value: +"Model to use. Available models:\n- \"blitz\" (Blitz): Visual Quality: 4/10 · Motion Stability: 8/10 · 1.9 credits/s, min 4\n- \"eagle\" (Eagle): Visual Quality: 8/10 · Motion Stability: 5/10 · 2.6 credits/s, min 4\n- \"eagle-audio\" (Eagle with Audio): Visual Quality: 8/10 · Motion Stability: 5/10 · 3.1 credits/s, min 4\n- \"chaos\" (Chaos): Visual Quality: 6/10 · Motion Stability: 3/10 · 1.4 credits/s, min 4\nLegacy aliases: \"standard\" → blitz, \"new\" → chaos."
    • changedInput schema / properties / requestBody / properties / model / enum
      Previous value: -[
      -  "blitz",
      -  "standard",
      -  "eagle",
      -  "chaos",
      -  "new"
      -]New value: +[
      +  "blitz",
      +  "standard",
      +  "eagle",
      +  "eagle-audio",
      +  "chaos",
      +  "new"
      +]
  17. Changed6 schema fields changed
    • changedInput schema / properties / requestBody / properties / duration / description
      Previous value: -"Animation length in seconds. Available values depend on the model:\n- standard model: 1.2, 1.5, 2, 2.5, 3 (default: 2)\n- new model: 4 (default: 4) Accepted values: 1.2, 1.5, 2, 2.5, 3, 4."New value: +"Duration in seconds. Available values depend on the model:\n- blitz: 1.2, 1.5, 2, 2.5, 3, 3.5, 4\n- eagle: 1, 2, 3, 4\n- chaos: 4"
    • removedInput schema / properties / requestBody / properties / duration / example
      Removed value: -1.2
    • changedInput schema / properties / requestBody / properties / model / default
      Previous value: -"standard"New value: +"blitz"
    • changedInput schema / properties / requestBody / properties / model / description
      Previous value: -"Animation model to use.\n- \"standard\": More consistent and predictable. Durations: 1.2, 1.5, 2, 2.5, 3 seconds (default: 2)\n- \"new\": Higher quality with more dynamic motion. Duration: 4 seconds only\n"New value: +"Model to use. Available models:\n- \"blitz\" (Blitz): Visual Quality: 4/10 · Motion Stability: 8/10 · 1.9 credits/s, min 4\n- \"eagle\" (Eagle): Visual Quality: 8/10 · Motion Stability: 5/10 · 2.6 credits/s, min 4\n- \"chaos\" (Chaos): Visual Quality: 6/10 · Motion Stability: 3/10 · 1.4 credits/s, min 4\nLegacy aliases: \"standard\" → blitz, \"new\" → chaos."
    • changedInput schema / properties / requestBody / properties / model / enum
      Previous value: -[
      -  "standard",
      -  "new"
      -]New value: +[
      +  "blitz",
      +  "standard",
      +  "eagle",
      +  "chaos",
      +  "new"
      +]
    • changedInput schema / properties / requestBody / properties / model / example
      Previous value: -"standard"New value: +"blitz"
  18. Changed1 schema field changed
    • changedInput schema / properties / requestBody / properties / frame_size / description
      Previous value: -"Size of each frame in pixels (width and height). 0 is for maximum resolution. Accepted values: 32, 64, 128, 192, 256, 384, 0."New value: +"Size of each frame in pixels (width and height). 0 is for maximum resolution. Accepted values: 32, 64, 96, 128, 192, 256, 384, 0."
  19. Changed1 schema field changed
    • changedInput schema / properties / requestBody / properties / frame_size / description
      Previous value: -"Size of each frame in pixels (width and height). 0 is for maximum resolution. Accepted values: 32, 64, 128, 256, 384, 0."New value: +"Size of each frame in pixels (width and height). 0 is for maximum resolution. Accepted values: 32, 64, 128, 192, 256, 384, 0."
  20. Changed2 schema fields changed
    • changedInput schema / properties / requestBody / properties / frame_size / description
      Previous value: -"Size of each frame in pixels (width and height). 0 is for maximum resolution. Accepted values: 64, 128, 256, 0."New value: +"Size of each frame in pixels (width and height). 0 is for maximum resolution. Accepted values: 32, 64, 128, 256, 384, 0."
    • changedInput schema / properties / requestBody / properties / frame_size / example
      Previous value: -64New value: +32
  21. Changed6 schema fields changed
    • changedInput schema / properties / requestBody / properties / duration / description
      Previous value: -"Animation length in seconds. Available values depend on the model:\n- standard model: 1.2, 1.5, 2, 2.5, 3 (default: 2)\n- new model: 4 (default: 4)\n"New value: +"Animation length in seconds. Available values depend on the model:\n- standard model: 1.2, 1.5, 2, 2.5, 3 (default: 2)\n- new model: 4 (default: 4) Accepted values: 1.2, 1.5, 2, 2.5, 3, 4."
    • removedInput schema / properties / requestBody / properties / duration / enum
      Removed value: -[
      -  1.2,
      -  1.5,
      -  2,
      -  2.5,
      -  3,
      -  4
      -]
    • changedInput schema / properties / requestBody / properties / frame_size / description
      Previous value: -"Size of each frame in pixels (width and height). 0 is for maximum resolution."New value: +"Size of each frame in pixels (width and height). 0 is for maximum resolution. Accepted values: 64, 128, 256, 0."
    • removedInput schema / properties / requestBody / properties / frame_size / enum
      Removed value: -[
      -  64,
      -  128,
      -  256,
      -  0
      -]
    • changedInput schema / properties / requestBody / properties / frames / description
      Previous value: -"Number of frames in the output spritesheet."New value: +"Number of frames in the output spritesheet. Accepted values: 4, 9, 16, 25, 36, 49, 64."
    • removedInput schema / properties / requestBody / properties / frames / enum
      Removed value: -[
      -  4,
      -  9,
      -  16,
      -  25,
      -  36,
      -  49,
      -  64
      -]
  22. Changed1 schema field changed
    • addedInput schema / properties / requestBody / properties / request_id
      Added value: +{
      +  "description": "Optional client-provided identifier for this request. Use this to retrieve results later via the results endpoint.",
      +  "type": "string"
      +}
  23. Changed1 schema field changed
    • removedInput schema / properties / requestBody / properties / pixel_art_filter
      Removed value: -{
      -  "description": "Apply a pixelation filter to make the output look like pixel art.",
      -  "enum": [
      -    "none",
      -    "small",
      -    "medium",
      -    "large"
      -  ],
      -  "example": "none",
      -  "type": "string"
      -}
  24. Changed1 schema field changed
    • changedInput schema / properties / requestBody / properties / frame_size / default
      Previous value: -256New value: +0
  25. Changed1 schema field changed
    • addedInput schema / properties / requestBody / properties / spritesheet_with_background
      Added value: +{
      +  "default": false,
      +  "description": "When true, also returns the spritesheet with background intact (before background removal). Useful for manually fixing background removal issues. The with-background spritesheet URL will be in spritesheet_with_background_url.",
      +  "example": false,
      +  "type": "boolean"
      +}
  26. Changed2 schema fields changed
    • addedInput schema / properties / requestBody / properties / gif
      Added value: +{
      +  "default": false,
      +  "description": "When true, generates an animated GIF from the spritesheet and returns it in gif_url. Disabled by default to reduce response time.",
      +  "example": false,
      +  "type": "boolean"
      +}
    • addedInput schema / properties / requestBody / properties / individual_frames
      Added value: +{
      +  "default": false,
      +  "description": "When true, extracts each frame from the spritesheet as an individual image and returns the URLs in individual_frame_urls.",
      +  "example": false,
      +  "type": "boolean"
      +}
  27. Added

TDQS

A4.8/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the full behavioral burden and does so thoroughly: it discloses async job returns, credit hold/refund semantics, HTTP 400 failures for incompatible model/duration pairs, model-specific audio behavior, and differences between negative phrasing across models. This goes well beyond what the schema alone conveys.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is dense and front-loaded with the core instruction, then alternatives, result shape, and async/credit behavior. It is long, but the tool is complex enough to justify the length. Minor redundancy exists because the per-model pricing and legacy warnings are repeated in both the description and the model field schema description.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Despite having no output schema or annotations, the description fully equips an agent: it enumerates return fields (spritesheet_url, video_url, num_frames, gif_url, etc.), explains downstream tool consumption, describes async polling, documents error conditions, and gives credit model details. Nothing essential for correctly selecting and invoking the tool is missing.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema already documents every parameter. The description still adds meaning by clarifying motion_prompt writing rules, the optional final_image interpolation behavior, the default model (hydra), and how to use request_id with listGenerations. It does not duplicate all parameter details, but the schema already covers those.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description opens with a specific verb and resource: 'Animate a static sprite into a spritesheet driven by a motion text prompt (image-to-spritesheet)'. It clearly states the two required inputs and differentiates itself from animateSpriteKeyframes, transferMotion, and generatePose, so an agent can distinguish it from siblings without inspecting schemas.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Usage guidance is explicit and actionable: use this tool when the motion can be described in text, transferMotion when copying motion from a reference video or preset, and generatePose first when the source image needs a different starting pose. It also explains the async pattern (poll getApiJob) and when createSpriteAudio is unnecessary.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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