surprise_me
Drop into an unexpected corner of the graph. Returns a randomly selected piece weighted by an interesting heuristic — not pure random, but not predictable either. Good for breaking out of a rut or discovering what you didn't know to look for. Modes: 'tension' (most seeds deposited — proven productive friction), 'cold' (high connections, low traces — unexplored hubs), 'fresh' (most recently seeded — active edges), 'random' (uniform random from all connected pieces), 'drift' (wash up on a solitary island — edgeless art that connects to nothing; reachable only by chance like this, and left only by drifting again). Any non-drift mode also has a small chance of drifting onto an island.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mode | No | Weighting heuristic: 'tension', 'cold', 'fresh', 'random', or 'drift' (default: 'tension') | tension |