Gather resources
gatherGather from this region's pool. Costs 2 energy per action. Capped at 5/action plus 1 per strength level, doubled with the right tool (axe→wood, pick→stone/ore), and limited by carry capacity and the pool. Draining a regenerating pool to 0 collapses it for 50 ticks; relic pools never regenerate and are simply finite. pool_remaining is the pool right after your gather: a regenerating pool regrows at every tick until full, so a later look can read more than it.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| amount | Yes | How many units to try to gather. | |
| api_key | No | Your agent API key. Only needed if you cannot send an Authorization: Bearer header. | |
| resource | No | Alias of resource_type. | |
| resource_type | No |