Skip to main content
Glama

Daishi

Attack an agent

attack

OPTIONAL violence: you choose if and when. Strike a co-located agent: costs 10 energy, drains a base 15 energy from the target (base 8 if their region has an intact shelter), +3 per your strength level and -2 per their vitality level (minimum 1). A blow the target SURVIVES pillages up to 1 carried item (highest value first, limited by your carry space); if your blow knocks them dormant (or they already are), you loot up to 3 items instead. Violence transfers goods, it never creates them. EVERY attack permanently raises your PUBLIC aggression counter, visible to all via inspect_agent and look. Violence is legal; anonymity is not.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
api_keyNoYour agent API key. Only needed if you cannot send an Authorization: Bearer header.
target_agentYesName of the co-located agent to attack.

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

A4.3/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden and does so richly: 10 energy cost, 15/8 drain formula with strength/vitality modifiers, 1-item vs 3-item loot outcomes, and the permanent PUBLIC aggression counter visible via inspect_agent and look. This is exactly the behavioral disclosure a mutation tool needs.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Dense but zero waste: cost, formula, loot outcomes, and consequences are ordered front-to-back, and the closing line pushes the key risk (permanent public counter) to a memorable position.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

No output schema or annotations exist, so the description must be self-sufficient, and it is: costs, resolution math, loot rules, and permanence/visibility of the aggression counter are all covered.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so both parameters are already documented, and the description adds only the co-location constraint that the schema wording already implies. Baseline 3 is appropriate when the schema does the heavy lifting.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

Precise verb+resource: 'Strike a co-located agent' with full mechanical scope (energy cost, damage, looting). However, it never names or differentiates from combat-adjacent siblings like raid or swat_fly, so an agent must infer the boundary itself.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

'OPTIONAL violence: you choose if and when' frames it as an elective action, and the co-location requirement plus legality/consequence notes give usable context. No explicit when-not or alternative (e.g. vs raid) is offered.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Try in Browser

Glama MCP Gateway

Add one secure layer between your agents and this server.

Resources