timeout_last_frame
Apply the Last Frame choice timeout (same as the play HUD timer running out).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| runId | Yes | Last Frame run id whose HUD timer should expire. |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| runId | No | Last Frame run id. Pass this to get_last_frame_run and the move tools. | |
| state | No | Play state: current shot, choices, inventory, and HUD fields. | |
| status | No | Job status such as pending, queued, in_progress, completed, or failed. | |
| videoId | No | Library clip id for this job, when one exists. |