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list_last_frame_games

Read-only

List Last Frame games (Adventure, Heist, Tape, and the rest).

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
gamesNoLast Frame games (slug, name, playable, tagline).

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

A3.5/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint=true and destructiveHint=false, so no safety contradiction exists. The description adds a small scoping detail (which game categories are included) but does not describe response shape, pagination, or any other runtime behavior; with annotations present, this is adequate but not rich.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single front-loaded sentence with no filler. Every word earns its place: it states the action, resource, and scope categories.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With zero parameters, read-only annotations, and an output schema present, the description is nearly complete for a simple list operation. The main gap is the lack of sibling differentiation, but that is already penalized under usage guidelines and does not make the tool uncallable.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The tool has zero parameters and schema coverage is 100%, so the baseline is 4. There is no parameter information the description needs to add; the only possible improvement would be naming the exact game categories, but that is not a parameter concern.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description names a specific verb and resource ('List Last Frame games') and gives concrete examples ('Adventure, Heist, Tape'), which is clear. It does not explicitly contrast with sibling tools like list_last_frame_worlds, and 'and the rest' is imprecise, so it stops short of full sibling differentiation.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No when-to-use or alternative guidance is provided. The many list_* siblings (list_last_frame_worlds, list_library) mean an agent has no explicit basis for choosing this tool over them, despite the name being somewhat self-explanatory.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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