Generate sound effect
generate_sound_effectCreate game-ready sound effects (WAV) from a text description: retro, UI, foley, creatures, weather, weapons, magic, ambiences. Each sound (variation) costs 1 credit. Returns time-limited download URLs (24 h) for each variation. Describe one concrete sound; ask for 3–4 variations for sounds that repeat (footsteps, hits).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| loop | No | Make a seamless loop (ambiences, hums, alarms) | |
| style | No | Optional aesthetic bias | auto |
| format | No | wav16 = 48 kHz/16-bit (default, fine for every engine), wav24 = 48 kHz/24-bit master, wav16-44k = 44.1 kHz/16-bit, wav16-22k-mono = small | wav16 |
| variations | No | Number of variations (capped by plan) | |
| description | Yes | What it should sound like, e.g. 'footsteps on wet gravel, single step' or '8-bit coin pickup' | |
| duration_seconds | No | Optional target length; omit to let the agent pick |